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DOF Reality P6 Professional Universal Motion Simulator Platform

Sale price$9,999.00

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Description

DOF Reality P6 6-Axis Professional Motion Simulator Platform

All six degrees of freedom. One professional chassis. Built to run all day.


The DOF Reality P6 6-Axis Professional Universal Motion Simulator Platform is the flagship of the P-Series lineup—a full-blown 6DOF motion base designed for high-end home users, sim studios, VR arcades and training environments that demand every axis of motion: heave, roll, pitch, surge, sway and yaw. 


Unlike the enthusiast-oriented H-Series, the P-Series uses stronger, more rigid motors and upgraded gear systems engineered for extended daily operation (ideal for commercial venues running long sessions back-to-back). Combined with an industrial steel chassis and a universal top platform, the P6 becomes a true do-it-all motion base for racing, flight, heli, trucking, space, and VR experiences on a single rig. 


If you’re ready for top-tier immersion—with full six-axis motion and professional hardware—the P6 is the platform you build everything else on.

 

 

 

Product Features

Product Features:

Six Degrees of Freedom (6DOF) Explained


The H6 replicates all the natural motion cues the human body experiences during movement. Each axis provides its own type of force feedback, combining into a seamless 360° physical experience.

Key Feature

Description

Full 6-Axis Motion (6DOF)

Provides all six degrees of freedom — heave, roll, pitch, surge, sway and yaw — to simulate vertical movement, body lean, nose up/down, longitudinal and lateral shifts, and rotational effects for maximum realism.

Professional P-Series Motors

Uses stronger, more rigid P-Series motors and upgraded drives (vs. H-Series), engineered for heavy-duty, long-duration operation in commercial environments and high-end sim rooms.

“Xtra Smooth” Gear & SFU Drive

Integrates extra-smooth gearboxes and SFU-style motion drive, delivering precise, fluid low-speed movements ideal for flight/heli, while still supporting sharp, punchy cues for racing and off-road titles.

Full-Platform Motion

Moves the entire cockpit — seat, wheel or yoke, pedals, HOTAS/collective and mounted accessories — so your hands, eyes and body stay in the same moving frame of reference for more natural, immersive feedback (especially in VR).

Universal Application

Designed as a universal motion base that can support GT/F1 rigs, airliner and GA flight decks, combat or heli setups, truck sims, space/sci-fi cockpits and custom training configurations on a single platform.

Industrial Steel Chassis

Built on a compact, industrial-grade steel frame rated for heavy peripherals (like high-torque direct-drive wheels and load-cell or hydraulic pedals) and repeated use in arcades, sim centers and event environments.

High-Performance Motion Specs

Offers up to ~17° of rotational movement (axis-dependent) and fast motion speeds (around 75 cm/s) for convincing g-force cues, bumps, turbulence and aggressive driving or aerobatics.

PC & VR Ready

Works with PC-based motion software (e.g., SimRacingStudio, SimTools) to support a wide range of racing, flight and space sims, and pairs extremely well with VR headsets when using motion compensation or rig-mounted tracking.


Plug-and-Play Compatibility with Leading Sim Titles


The P6 is compatible with nearly every major flight and racing simulation software that outputs motion telemetry, including:

Flight Simulation

  • Microsoft Flight Simulator 2024 / 2020

  • X-Plane 12 / 11

  • DCS World

  • IL-2 Sturmovik: Great Battles

  • FlightGear

  • Prepar3D

 

Racing Simulation

  • Assetto Corsa / Competizione

  • iRacing

  • Project CARS 2 / 3

  • F1 24

  • Dirt Rally 2.0

  • rFactor 2

  • BeamNG.drive

 

Powered by SimRacingStudio (SRS) or SimTools, the platform automatically detects your game’s physics data and reproduces it as motion.


You can easily adjust:

  • Motion intensity (scale or dampen forces)

  • Smoothing (reduce harsh transitions)

  • Per-axis customization (e.g., more roll, less surge)

  • VR synchronization (motion compensation)

 

This allows you to fine-tune the realism for your comfort and preferred style — cinematic immersion or realistic training-grade precision.

  

What's Included

What's Included:

Item

Description

DOF Reality P6 6-Axis PRO Motion Base

Professional 6DOF motion platform providing heave, roll, pitch, surge, sway and yaw for full-body simulation. 

Universal Steel Frame

Industrial steel frame with adjustable mounting slots for seat, wheel/yoke, pedals, shifter/HOTAS and cockpit accessories. 

Motors, Actuators & Gearboxes

Pre-installed P-Series motors, SFU-driven motion mechanisms and extra-smooth gearboxes with all linkage hardware. 

Electronic Control Unit

Motion controller box with motor outputs, safety controls, power entry and USB interface for connection to a PC. 

Power & Data Cables

AC power cable (region-specific) and USB cable for linking the control unit to your computer.

Mounting Hardware

Bolts, washers and brackets required to assemble the frame and attach core components.

Setup & Software Guide

Documentation and online resources guiding you through assembly, motion software configuration and game integration. 


Not Included: Seat, steering wheel or yoke, pedals, HOTAS/collective, button boxes, displays, PC and VR headset - These are user-supplied so you can build your ideal cockpit


Product Specifications

Product Specifications:

Specification

Detail

Motion Type

6DOF full-platform motion (heave, roll, pitch, surge, sway, yaw) 

Degrees of Freedom

6 – vertical, lateral, longitudinal, plus three rotations

Platform Style

Universal – supports racing, flight, heli, truck, space and custom sims

Range of Motion

Up to ~17° of pitch/roll/yaw (configuration-dependent) 

Motion Speed

Up to ~75 cm/s under typical loads 

Chassis

Industrial steel construction, strengthened for commercial use 

Supported Load

Approx. up to 200 kg (about 440 lb) combined user + cockpit (varies by setup) 

Motors & Drive

Professional P-Series motors with SFU-style drive and extra-smooth gearboxes 

Input Voltage

100–240 V AC, 50/60 Hz (global compatible with proper plug/adapter) 

Intended Use

Professional / commercial duty: arcades, sim centers, studios, training environments


Getting Started Guide

Getting Started Guide:

1. Unbox & verify all components

Carefully open all boxes, remove protective padding, and lay out the motion base, frame parts, electronics and hardware; compare against the packing list to ensure every major component and fastener is present before starting assembly.


2. Choose a suitable installation area

Pick a flat, rigid surface (concrete floor or reinforced platform) with enough space for the P6 to move in all directions, plus safe room for users to enter and exit; avoid low ceilings, fragile nearby items and tight corners.


3. Assemble the universal steel frame

Follow the frame diagram to bolt together the base, cross-members and support rails, leaving bolts slightly loose until everything is aligned; once square and level, tighten them down for a rigid foundation.


4. Position and secure the P6 motion base

Set the P6 motion unit on the assembled frame in the orientation indicated by the manual, align mounting holes and secure it using the supplied bolts and washers so the platform cannot shift or rock when moving.


5. Mount your seat and primary controls

Install your seat on the rails/plates, then mount your wheel or yoke, pedals and any shifter or HOTAS using the adjustable slots; fine-tune seat distance, pedal reach and wheel height until ergonomics feel comfortable before fully tightening.


6. Add accessories and check clearances

Attach side panels, button boxes, small monitor arms or collective mounts if needed, then slowly move the platform by hand or at very low speed in software to confirm nothing interferes with the frame, floor or surrounding objects.


7. Wire up the control electronics

Connect the motor cables to the labeled ports on the control unit, plug the USB cable into your PC, and connect the AC power cord to a grounded outlet or surge protector—but leave the system powered off until software is installed.


8. Install and configure motion software

Download and install your preferred motion engine (often SimRacingStudio or SimTools), ensure the control unit appears correctly in Windows, and select the DOF Reality P6 profile so the software knows which axes are available.


9. Run initial calibration and test motions

Power on the control box, open the motion software and run its test/calibration routine; watch the platform as it cycles through each axis at low speed to confirm correct direction, smoothness and cable safety.


10. Link to your sims and refine profiles

Enable telemetry/motion output in your racing, flight or VR titles, load or create profiles for each game, then gradually tune intensity, smoothing and axis limits so the rig feels powerful, realistic and comfortable for longer sessions.


Product Installation Guide

Setup & Installation Recommendations:

 

  • Use a solid base: Place the P6 on a flat, rigid surface to avoid flex, unwanted vibrations and misalignment over time.

  • Allow generous clearance: Keep at least 12–18 inches of space around the rig in all directions so it can heave, tilt and rotate freely without striking walls, furniture or equipment.

  • Manage cables carefully: Route motor, USB and accessory cables along frame members using zip ties or Velcro, leaving a little slack but ensuring that no cable can be pinched, stretched or wrapped around moving parts.

  • Protect your electronics: Plug the control unit into a high-quality surge protector or UPS, especially in commercial settings, to guard against spikes and brownouts.

  • Secure all mounts: Confirm that seat, wheel/yoke, pedals and any additional mounts are firmly bolted and within the platform’s recommended load capacity, particularly if using heavy direct-drive hardware.

  • Re-torque after initial use: After the first few sessions, re-check key fasteners (frame joints, seat rails, pedal mounts, wheelbase brackets) and then inspect periodically—monthly for home, more often for commercial use.

  • Accommodate multiple users: Use a seat slider and adjustable pedal/wheel mounts if many different drivers or pilots will use the rig so every user can achieve a safe, ergonomic position quickly.

  • Optimize for VR: For VR rigs, enable motion compensation or attach a tracking puck/sensor to the moving platform to keep the VR world stable while the base moves.

  • Start with gentle profiles: Begin with low motion intensity and speed, then increase gradually as you learn the platform’s behavior and user comfort levels.

  • Keep software current: Update firmware, motion software, drivers and game plugins regularly to ensure the best motion quality, stability and compatibility with new titles.


Videos:











Add Ons

Add On Options:

6 DOF Transportation Wheels:

This option is an portability addition. It provides two heavy duty front side wheels to the platform. One person can lift the the whole assembled platform from the back and the front wheels will touch the floor allowing quick movement, and for loading and unloading the whole platform. It great for frequent relocations in the house or during events. This kit fits H6 and P6 platforms.




Keyboard Holder:


We offer an adjustable keyboard holder that can be comfortably attached to motion parts of the rig and hold the keyboard. The most popular sim keyboard is Logitech K400 Plus Wireless Keyboard with Touch Pad .





Pedals Quick Release:


If you want to use two sets of pedals interchangeably , like flight and racing pedals, our quick release addon will be very handy. It helps not only to swap pedals quickly, but also provide additional adjustments for a single pedals set, if you need to do a quick adjustments and slide them a bit back or forward.




HoneyComb A+B Adapter:


If you have HoneyComb Alpha Bravo yoke and throttle this adapter will make them fit to our standard wheel plate.




 

Monitor Mount:

 

 
Now we offer VESA standard (100 mm × 100 mm) mount for one monitor up to 33lbs (15kg). Make sure you have the SFU gearboxes and the latest(wide) wheel support vertical bars before ordering it.




 

MagicBox for PS5/XBOX:

 


With this Console Link (MagicBox) , you don’t need a proxy Windows PC anymore. Console Link host SimRacingStudio and get motion information directly from the console.  Now you can get motions from the console games and control SRS with your phone or tablet. You need it only if you plan to play only console games and only without a PC. This works only for motion, not other controllers such as wheels pedals etc. Just plug DOF Reality motion platform to the Console Link and enjoy console sims.




 

eBreak Stop Button (6 DOF):

 


E Break emergency button can be placed on the platform within a close reach to stop any platform motions immediately. It is compatible with any platform model.




 

HOTAS Mounts Kit:


Flight controls mounts kit for HOTAS. It includes throttle and flight joystick mounts. Joystick can be mounted in the center or on the side. This kit fits all our platform except M series.




 

Lift Supports for 6 DOF:

 


This option helps 6 DOF systems to lift even more weight. It provides three heavy-duty Lift Supports and a mounting kit.
It is needed only for pilots over 300 lbs/ 136 kg or other significant loads.




 

Cables Extension Set for 6 DOF:

 

This is set of cables from the control box to the motors. Standard cables are 1.2m (4′) long and enough for any common installation. for 6 DOF platforms the best place for the control box is under the pedals plate. For 6 DOFs under the seat. This will minimize cables management. The Cables extension set is needed only for the customers who, for some reason, wish to place the control box further away from the platform.

 


 

Buttkicker Mount:


Mount for the Buttkicker. “ButtKicker” is actually a brand of tactile transducer, not a seat or a separate motion platform. 

It’s a vibration unit that bolts to your rig (often under the seat or to the frame) and shakes in response to audio or telemetry, so you feel engine rumble, road texture, gear shifts, explosions, etc.

ButtKicker adds fine-grain vibration:

  • Engine RPM & idle rumble

  • road kerbs, bumps, gravel

  • gear changes, wheel slip

  • runway bumps and touchdown thumps in flight sims

 

This is a bracket designed to place the ButtKicker in the ideal spot on the frame (usually on a crossbar or under the seat) so vibrations transfer efficiently.

 


FAQ's

Frequently Asked Questions:

Q: What’s the main difference between the H6 and the P6?

The H6 and P6 both offer full 6-axis motion (heave, roll, pitch, surge, sway and yaw), but the P6 is part of the Professional P-Series, which uses stronger, more rigid motors, smoother drives and a reinforced chassis aimed at commercial and heavy-duty use, where rigs may run many hours per day. The H6 targets high-end home/enthusiast setups; the P6 is built for professional and business environments that need maximum durability and uptime. 

 

Q: What does “6-axis” actually give me over 2- or 3-axis platforms?

A 2-axis rig can tilt (pitch/roll), a 3-axis with traction loss adds yaw rotation at the rear—but the P6’s 6DOF design introduces true vertical movement and translational shifts (heave, surge, sway). That means you can feel road texture, bumps, potholes, turbulence, sinking sensation on descent, crosswind push, launch/landing and full body weight shifts in all directions, not just tilting and rotating.


Q: Is the P6 only for racing or can I use it for flight, heli and other sims?

It’s designed as a Universal Motion Platform, so it’s excellent for racing, flight, helicopter, truck and space simulators, as well as custom training applications. You can swap the top-side cockpit from a GT car to an airliner flight deck or a heli HOTAS/collective without changing the underlying 6-axis platform.


Q: How loud is the P6 during operation?

For a 6DOF motion base, the P6 is relatively controlled—expect sound levels similar to a busy PC or low-to-mid 50 dB environment under typical loads. You’ll hear mechanical movement when running aggressive profiles, but in a dedicated sim room, studio or arcade the noise level is usually very manageable.


Q: How difficult is it to assemble and set up?

If you’re comfortable assembling a sim rig or other large equipment, P6 setup is very achievable. You’ll build the frame, bolt down the motion base, mount your seat and controls, connect the control box, and install motion software on a PC. Plan for a few hours to do it carefully, with extra time for tuning your ergonomics and motion profiles.


Q: What do I need to provide myself?

You provide the seat, controls (wheel/yoke/HOTAS/collective), pedals, button boxes, monitors or VR headset, PC and sim titles. The P6 package provides the motion base, frame, motors, electronics and hardware, giving you freedom to choose exactly which peripherals and cockpit style you want.


Q: How much room do I need for a P6 setup?

While the base footprint isn’t huge, the platform must move in six directions, so you should allow at least 12–18 inches of clearance around the rig in every direction and enough space for the user to get in and out safely. A planning area of around 6 ft x 6 ft with good ceiling height works well for most installations.


Q: What’s the weight capacity of the P6?

The P-Series platforms are designed for heavier duty use; typical guidance suggests a combined capacity of around 200 kg (about 440 lb) for user + seat + attached cockpit components, depending on how weight is distributed. Very heavy custom builds should be discussed with us so we can verify the configuration.


Q: Which games are supported?

Through motion engines such as SimRacingStudio and SimTools, the P6 can connect to a wide range of racing and flight titles, including iRacing, Assetto Corsa/Competizione, F1 series, Project CARS, Automobilista, rFactor, GRID, The Crew, and major flight/space simulators on the dedicated P6 flight/heli pages. 


Q: Is the P6 good for VR?

Yes—this is one of its strongest use cases. Paired with VR headsets and motion compensation or rig-mounted tracking, the P6 lets your body feel every tilt, surge, bump and drift while the VR world stays visually stable, creating an extremely immersive “in-cockpit” experience.


Q: How much maintenance does it require?

The P6 is largely maintenance-light, especially for home users. For best longevity, periodically:

 

  • Inspect and tighten frame, seat and control bolts;

  • Keep actuators, joints and the control box free of dust;

  • Apply light lubrication to moving joints when recommended;

  • Listen for unusual sounds that may indicate a loose fastener or misalignment.


Q: Is the P6 suitable for commercial venues and events?

Absolutely—that’s what the P-Series is built around. The stronger motors, industrial chassis and 6DOF motion make the P6 ideal for VR arcades, sim centers, training facilities, event rentals and show-floor experiences where rigs must withstand frequent use and long daily runtimes.


Q: Will it work with Playstation and Xbox?

Yes.

Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).

For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.

For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.


Q: What seat should I use with your platform?

Your seat setup is all about personal comfort and driving style. The P6 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.


We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.


You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.


For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.


Seat Mount Dimensions:

 

  • Depth: 280 mm (front to back)

  • Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)

     

Q: How motion cancellation / compensation works with your platforms?

The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.


When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:

Example Video


If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.



 

 

Software Solutions for Motion Compensation

 

If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.


We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.

 

 

This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.


Supported VR Systems:

 

  • Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)

  • Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets

 

 


 

 

Mounting and Tracking Setup

 

For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.


For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.


In all cases, make sure the tracker is:

 

  1. Securely mounted to the platform.

  2. Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.

 

 


 

 

Additional Software Options

 

An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.

Download OpenVR Input Emulator



Platform-Specific Resources:

 

 


Important Note for Oculus Devices:

Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:

 

  • Occasional black borders during large platform motions.

  • Slight inaccuracies in rotational compensation.

 

 


 

 

Hardware (Non-Software) Motion Compensation Methods

 

If you prefer a hardware-based fix, there are a few effective workarounds:

 

  • For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial

  • For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.

  • For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.

 

 


 

 

Additional VR Motion Compensation Resources

 

 

Shipping/Returns & Warranty Policy

Shipping/Returns & Warranty Policy:

 

1. General Terms of Sale

 

All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.

Changes or special arrangements must be confirmed in writing prior to purchase.

 


 

2. Pricing and Payments

 

  • All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.

  • Customers are responsible for paying all applicable local taxes and import charges upon delivery.

  • Payment for custom-built or professional systems requires an upfront deposit before production begins.

  • Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.

  • Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.

  • Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.

 


 

3. Shipping Policy

 

Shipping Methods

 

  • All platforms and accessories are shipped in securely packed boxes via international freight.

  • Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.

  • Customers will receive detailed assembly instructions and all tools required for setup.



Delivery Terms

 

  • Orders ship under DAP Incoterms (Delivered at Place).

    This means you are responsible for import customs clearance and any local duties or taxes.

  • Shipping times vary by location, typically 5–7 business days after production is complete.

  • Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.

  • Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.



Shipping Cost Adjustments

  • Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.

  • If additional freight charges apply, customers will be notified prior to shipment for approval or refund.



Inspection Upon Delivery

Customers must inspect all packages immediately upon delivery.

Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.

 


 

4. Returns and Refunds

 

Eligibility

  • Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.

  • Refunds will not be issued for “change of mind” or buyer’s remorse.

  • Shipping and return shipping costs are the responsibility of the customer.

  • Products must be properly packaged for return to prevent damage in transit.

  • Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.



Pre-Order and Custom Orders

 

  • All pre-order deposits are non-refundable.

  • Custom-built units cannot be cancelled or refunded once production has begun.

 


 

5. Warranty Policy

 

Coverage Period

All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.

Replacement or repaired components receive a 6-month warranty from their installation date.



Consumer Models (M & H Series)

  • Warranty applies to private, non-commercial use only.

  • Commercial use voids the warranty coverage.

  • Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.



Professional Models

  • Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.

  • On-site service may be offered at DOF Reality’s discretion for professional setups.



Warranty Limitations

Warranty does not cover:

 

  • Normal wear and tear of moving components

  • Improper storage, installation, or use against the manufacturer’s recommendations

  • Unauthorized repairs or modifications

  • Over-tightening dampers or overheating motors above 70°C

  • Software-related issues or third-party system conflicts

 

Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.



Claim Procedure

  1. Report any issue in writing immediately upon discovery.

  2. Provide photos, video, or diagnostic details as requested.

  3. Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.

  4. If approved, defective parts will be repaired, replaced, or shipped to you for replacement.

  5. Customers are responsible for the cost and risk of returning defective parts.

 

If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.

 


 

6. Extended Warranty & Service Plans (Professional Models Only)

 

Optional extended warranty and software/hardware support packages are available upon request.

These plans are tailored to each installation and priced based on system specifications.

Contact support@simulatordirect.com for details.

 


 

7. Software License Terms

 

Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.

Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.

DOF Reality is not responsible for changes or telemetry issues in third-party software or games.

 


 

8. Liability Disclaimer

 

DOF Reality products are designed for private entertainment purposes only.

The company is not liable for:

 

  • Personal injury, loss of income, or indirect damages

  • Misuse, modification, or unintended operation of the product

  • Software or hardware malfunctions caused by third-party equipment

 

Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.

 




9. Governing Law

 

All transactions are governed by the laws of Wyoming, USA.

Any disputes shall be resolved in accordance with Wyoming state law.

 


 

10. Contact Information

 

For warranty claims, returns, or technical support, please contact:

Simulator Direct

Email: support@simulatordirect.com

Description

DOF Reality P6 6-Axis Professional Motion Simulator Platform

All six degrees of freedom. One professional chassis. Built to run all day.


The DOF Reality P6 6-Axis Professional Universal Motion Simulator Platform is the flagship of the P-Series lineup—a full-blown 6DOF motion base designed for high-end home users, sim studios, VR arcades and training environments that demand every axis of motion: heave, roll, pitch, surge, sway and yaw. 


Unlike the enthusiast-oriented H-Series, the P-Series uses stronger, more rigid motors and upgraded gear systems engineered for extended daily operation (ideal for commercial venues running long sessions back-to-back). Combined with an industrial steel chassis and a universal top platform, the P6 becomes a true do-it-all motion base for racing, flight, heli, trucking, space, and VR experiences on a single rig. 


If you’re ready for top-tier immersion—with full six-axis motion and professional hardware—the P6 is the platform you build everything else on.

 

 

 

Product Features

Product Features:

Six Degrees of Freedom (6DOF) Explained


The H6 replicates all the natural motion cues the human body experiences during movement. Each axis provides its own type of force feedback, combining into a seamless 360° physical experience.

Key Feature

Description

Full 6-Axis Motion (6DOF)

Provides all six degrees of freedom — heave, roll, pitch, surge, sway and yaw — to simulate vertical movement, body lean, nose up/down, longitudinal and lateral shifts, and rotational effects for maximum realism.

Professional P-Series Motors

Uses stronger, more rigid P-Series motors and upgraded drives (vs. H-Series), engineered for heavy-duty, long-duration operation in commercial environments and high-end sim rooms.

“Xtra Smooth” Gear & SFU Drive

Integrates extra-smooth gearboxes and SFU-style motion drive, delivering precise, fluid low-speed movements ideal for flight/heli, while still supporting sharp, punchy cues for racing and off-road titles.

Full-Platform Motion

Moves the entire cockpit — seat, wheel or yoke, pedals, HOTAS/collective and mounted accessories — so your hands, eyes and body stay in the same moving frame of reference for more natural, immersive feedback (especially in VR).

Universal Application

Designed as a universal motion base that can support GT/F1 rigs, airliner and GA flight decks, combat or heli setups, truck sims, space/sci-fi cockpits and custom training configurations on a single platform.

Industrial Steel Chassis

Built on a compact, industrial-grade steel frame rated for heavy peripherals (like high-torque direct-drive wheels and load-cell or hydraulic pedals) and repeated use in arcades, sim centers and event environments.

High-Performance Motion Specs

Offers up to ~17° of rotational movement (axis-dependent) and fast motion speeds (around 75 cm/s) for convincing g-force cues, bumps, turbulence and aggressive driving or aerobatics.

PC & VR Ready

Works with PC-based motion software (e.g., SimRacingStudio, SimTools) to support a wide range of racing, flight and space sims, and pairs extremely well with VR headsets when using motion compensation or rig-mounted tracking.


Plug-and-Play Compatibility with Leading Sim Titles


The P6 is compatible with nearly every major flight and racing simulation software that outputs motion telemetry, including:

Flight Simulation

  • Microsoft Flight Simulator 2024 / 2020

  • X-Plane 12 / 11

  • DCS World

  • IL-2 Sturmovik: Great Battles

  • FlightGear

  • Prepar3D

 

Racing Simulation

  • Assetto Corsa / Competizione

  • iRacing

  • Project CARS 2 / 3

  • F1 24

  • Dirt Rally 2.0

  • rFactor 2

  • BeamNG.drive

 

Powered by SimRacingStudio (SRS) or SimTools, the platform automatically detects your game’s physics data and reproduces it as motion.


You can easily adjust:

  • Motion intensity (scale or dampen forces)

  • Smoothing (reduce harsh transitions)

  • Per-axis customization (e.g., more roll, less surge)

  • VR synchronization (motion compensation)

 

This allows you to fine-tune the realism for your comfort and preferred style — cinematic immersion or realistic training-grade precision.

  

What's Included

What's Included:

Item

Description

DOF Reality P6 6-Axis PRO Motion Base

Professional 6DOF motion platform providing heave, roll, pitch, surge, sway and yaw for full-body simulation. 

Universal Steel Frame

Industrial steel frame with adjustable mounting slots for seat, wheel/yoke, pedals, shifter/HOTAS and cockpit accessories. 

Motors, Actuators & Gearboxes

Pre-installed P-Series motors, SFU-driven motion mechanisms and extra-smooth gearboxes with all linkage hardware. 

Electronic Control Unit

Motion controller box with motor outputs, safety controls, power entry and USB interface for connection to a PC. 

Power & Data Cables

AC power cable (region-specific) and USB cable for linking the control unit to your computer.

Mounting Hardware

Bolts, washers and brackets required to assemble the frame and attach core components.

Setup & Software Guide

Documentation and online resources guiding you through assembly, motion software configuration and game integration. 


Not Included: Seat, steering wheel or yoke, pedals, HOTAS/collective, button boxes, displays, PC and VR headset - These are user-supplied so you can build your ideal cockpit


Product Specifications

Product Specifications:

Specification

Detail

Motion Type

6DOF full-platform motion (heave, roll, pitch, surge, sway, yaw) 

Degrees of Freedom

6 – vertical, lateral, longitudinal, plus three rotations

Platform Style

Universal – supports racing, flight, heli, truck, space and custom sims

Range of Motion

Up to ~17° of pitch/roll/yaw (configuration-dependent) 

Motion Speed

Up to ~75 cm/s under typical loads 

Chassis

Industrial steel construction, strengthened for commercial use 

Supported Load

Approx. up to 200 kg (about 440 lb) combined user + cockpit (varies by setup) 

Motors & Drive

Professional P-Series motors with SFU-style drive and extra-smooth gearboxes 

Input Voltage

100–240 V AC, 50/60 Hz (global compatible with proper plug/adapter) 

Intended Use

Professional / commercial duty: arcades, sim centers, studios, training environments


Getting Started Guide

Getting Started Guide:

1. Unbox & verify all components

Carefully open all boxes, remove protective padding, and lay out the motion base, frame parts, electronics and hardware; compare against the packing list to ensure every major component and fastener is present before starting assembly.


2. Choose a suitable installation area

Pick a flat, rigid surface (concrete floor or reinforced platform) with enough space for the P6 to move in all directions, plus safe room for users to enter and exit; avoid low ceilings, fragile nearby items and tight corners.


3. Assemble the universal steel frame

Follow the frame diagram to bolt together the base, cross-members and support rails, leaving bolts slightly loose until everything is aligned; once square and level, tighten them down for a rigid foundation.


4. Position and secure the P6 motion base

Set the P6 motion unit on the assembled frame in the orientation indicated by the manual, align mounting holes and secure it using the supplied bolts and washers so the platform cannot shift or rock when moving.


5. Mount your seat and primary controls

Install your seat on the rails/plates, then mount your wheel or yoke, pedals and any shifter or HOTAS using the adjustable slots; fine-tune seat distance, pedal reach and wheel height until ergonomics feel comfortable before fully tightening.


6. Add accessories and check clearances

Attach side panels, button boxes, small monitor arms or collective mounts if needed, then slowly move the platform by hand or at very low speed in software to confirm nothing interferes with the frame, floor or surrounding objects.


7. Wire up the control electronics

Connect the motor cables to the labeled ports on the control unit, plug the USB cable into your PC, and connect the AC power cord to a grounded outlet or surge protector—but leave the system powered off until software is installed.


8. Install and configure motion software

Download and install your preferred motion engine (often SimRacingStudio or SimTools), ensure the control unit appears correctly in Windows, and select the DOF Reality P6 profile so the software knows which axes are available.


9. Run initial calibration and test motions

Power on the control box, open the motion software and run its test/calibration routine; watch the platform as it cycles through each axis at low speed to confirm correct direction, smoothness and cable safety.


10. Link to your sims and refine profiles

Enable telemetry/motion output in your racing, flight or VR titles, load or create profiles for each game, then gradually tune intensity, smoothing and axis limits so the rig feels powerful, realistic and comfortable for longer sessions.


Product Installation Guide

Setup & Installation Recommendations:

 

  • Use a solid base: Place the P6 on a flat, rigid surface to avoid flex, unwanted vibrations and misalignment over time.

  • Allow generous clearance: Keep at least 12–18 inches of space around the rig in all directions so it can heave, tilt and rotate freely without striking walls, furniture or equipment.

  • Manage cables carefully: Route motor, USB and accessory cables along frame members using zip ties or Velcro, leaving a little slack but ensuring that no cable can be pinched, stretched or wrapped around moving parts.

  • Protect your electronics: Plug the control unit into a high-quality surge protector or UPS, especially in commercial settings, to guard against spikes and brownouts.

  • Secure all mounts: Confirm that seat, wheel/yoke, pedals and any additional mounts are firmly bolted and within the platform’s recommended load capacity, particularly if using heavy direct-drive hardware.

  • Re-torque after initial use: After the first few sessions, re-check key fasteners (frame joints, seat rails, pedal mounts, wheelbase brackets) and then inspect periodically—monthly for home, more often for commercial use.

  • Accommodate multiple users: Use a seat slider and adjustable pedal/wheel mounts if many different drivers or pilots will use the rig so every user can achieve a safe, ergonomic position quickly.

  • Optimize for VR: For VR rigs, enable motion compensation or attach a tracking puck/sensor to the moving platform to keep the VR world stable while the base moves.

  • Start with gentle profiles: Begin with low motion intensity and speed, then increase gradually as you learn the platform’s behavior and user comfort levels.

  • Keep software current: Update firmware, motion software, drivers and game plugins regularly to ensure the best motion quality, stability and compatibility with new titles.


Videos:











Add Ons

Add On Options:

6 DOF Transportation Wheels:

This option is an portability addition. It provides two heavy duty front side wheels to the platform. One person can lift the the whole assembled platform from the back and the front wheels will touch the floor allowing quick movement, and for loading and unloading the whole platform. It great for frequent relocations in the house or during events. This kit fits H6 and P6 platforms.




Keyboard Holder:


We offer an adjustable keyboard holder that can be comfortably attached to motion parts of the rig and hold the keyboard. The most popular sim keyboard is Logitech K400 Plus Wireless Keyboard with Touch Pad .





Pedals Quick Release:


If you want to use two sets of pedals interchangeably , like flight and racing pedals, our quick release addon will be very handy. It helps not only to swap pedals quickly, but also provide additional adjustments for a single pedals set, if you need to do a quick adjustments and slide them a bit back or forward.




HoneyComb A+B Adapter:


If you have HoneyComb Alpha Bravo yoke and throttle this adapter will make them fit to our standard wheel plate.




 

Monitor Mount:

 

 
Now we offer VESA standard (100 mm × 100 mm) mount for one monitor up to 33lbs (15kg). Make sure you have the SFU gearboxes and the latest(wide) wheel support vertical bars before ordering it.




 

MagicBox for PS5/XBOX:

 


With this Console Link (MagicBox) , you don’t need a proxy Windows PC anymore. Console Link host SimRacingStudio and get motion information directly from the console.  Now you can get motions from the console games and control SRS with your phone or tablet. You need it only if you plan to play only console games and only without a PC. This works only for motion, not other controllers such as wheels pedals etc. Just plug DOF Reality motion platform to the Console Link and enjoy console sims.




 

eBreak Stop Button (6 DOF):

 


E Break emergency button can be placed on the platform within a close reach to stop any platform motions immediately. It is compatible with any platform model.




 

HOTAS Mounts Kit:


Flight controls mounts kit for HOTAS. It includes throttle and flight joystick mounts. Joystick can be mounted in the center or on the side. This kit fits all our platform except M series.




 

Lift Supports for 6 DOF:

 


This option helps 6 DOF systems to lift even more weight. It provides three heavy-duty Lift Supports and a mounting kit.
It is needed only for pilots over 300 lbs/ 136 kg or other significant loads.




 

Cables Extension Set for 6 DOF:

 

This is set of cables from the control box to the motors. Standard cables are 1.2m (4′) long and enough for any common installation. for 6 DOF platforms the best place for the control box is under the pedals plate. For 6 DOFs under the seat. This will minimize cables management. The Cables extension set is needed only for the customers who, for some reason, wish to place the control box further away from the platform.

 


 

Buttkicker Mount:


Mount for the Buttkicker. “ButtKicker” is actually a brand of tactile transducer, not a seat or a separate motion platform. 

It’s a vibration unit that bolts to your rig (often under the seat or to the frame) and shakes in response to audio or telemetry, so you feel engine rumble, road texture, gear shifts, explosions, etc.

ButtKicker adds fine-grain vibration:

  • Engine RPM & idle rumble

  • road kerbs, bumps, gravel

  • gear changes, wheel slip

  • runway bumps and touchdown thumps in flight sims

 

This is a bracket designed to place the ButtKicker in the ideal spot on the frame (usually on a crossbar or under the seat) so vibrations transfer efficiently.

 


FAQ's

Frequently Asked Questions:

Q: What’s the main difference between the H6 and the P6?

The H6 and P6 both offer full 6-axis motion (heave, roll, pitch, surge, sway and yaw), but the P6 is part of the Professional P-Series, which uses stronger, more rigid motors, smoother drives and a reinforced chassis aimed at commercial and heavy-duty use, where rigs may run many hours per day. The H6 targets high-end home/enthusiast setups; the P6 is built for professional and business environments that need maximum durability and uptime. 

 

Q: What does “6-axis” actually give me over 2- or 3-axis platforms?

A 2-axis rig can tilt (pitch/roll), a 3-axis with traction loss adds yaw rotation at the rear—but the P6’s 6DOF design introduces true vertical movement and translational shifts (heave, surge, sway). That means you can feel road texture, bumps, potholes, turbulence, sinking sensation on descent, crosswind push, launch/landing and full body weight shifts in all directions, not just tilting and rotating.


Q: Is the P6 only for racing or can I use it for flight, heli and other sims?

It’s designed as a Universal Motion Platform, so it’s excellent for racing, flight, helicopter, truck and space simulators, as well as custom training applications. You can swap the top-side cockpit from a GT car to an airliner flight deck or a heli HOTAS/collective without changing the underlying 6-axis platform.


Q: How loud is the P6 during operation?

For a 6DOF motion base, the P6 is relatively controlled—expect sound levels similar to a busy PC or low-to-mid 50 dB environment under typical loads. You’ll hear mechanical movement when running aggressive profiles, but in a dedicated sim room, studio or arcade the noise level is usually very manageable.


Q: How difficult is it to assemble and set up?

If you’re comfortable assembling a sim rig or other large equipment, P6 setup is very achievable. You’ll build the frame, bolt down the motion base, mount your seat and controls, connect the control box, and install motion software on a PC. Plan for a few hours to do it carefully, with extra time for tuning your ergonomics and motion profiles.


Q: What do I need to provide myself?

You provide the seat, controls (wheel/yoke/HOTAS/collective), pedals, button boxes, monitors or VR headset, PC and sim titles. The P6 package provides the motion base, frame, motors, electronics and hardware, giving you freedom to choose exactly which peripherals and cockpit style you want.


Q: How much room do I need for a P6 setup?

While the base footprint isn’t huge, the platform must move in six directions, so you should allow at least 12–18 inches of clearance around the rig in every direction and enough space for the user to get in and out safely. A planning area of around 6 ft x 6 ft with good ceiling height works well for most installations.


Q: What’s the weight capacity of the P6?

The P-Series platforms are designed for heavier duty use; typical guidance suggests a combined capacity of around 200 kg (about 440 lb) for user + seat + attached cockpit components, depending on how weight is distributed. Very heavy custom builds should be discussed with us so we can verify the configuration.


Q: Which games are supported?

Through motion engines such as SimRacingStudio and SimTools, the P6 can connect to a wide range of racing and flight titles, including iRacing, Assetto Corsa/Competizione, F1 series, Project CARS, Automobilista, rFactor, GRID, The Crew, and major flight/space simulators on the dedicated P6 flight/heli pages. 


Q: Is the P6 good for VR?

Yes—this is one of its strongest use cases. Paired with VR headsets and motion compensation or rig-mounted tracking, the P6 lets your body feel every tilt, surge, bump and drift while the VR world stays visually stable, creating an extremely immersive “in-cockpit” experience.


Q: How much maintenance does it require?

The P6 is largely maintenance-light, especially for home users. For best longevity, periodically:

 

  • Inspect and tighten frame, seat and control bolts;

  • Keep actuators, joints and the control box free of dust;

  • Apply light lubrication to moving joints when recommended;

  • Listen for unusual sounds that may indicate a loose fastener or misalignment.


Q: Is the P6 suitable for commercial venues and events?

Absolutely—that’s what the P-Series is built around. The stronger motors, industrial chassis and 6DOF motion make the P6 ideal for VR arcades, sim centers, training facilities, event rentals and show-floor experiences where rigs must withstand frequent use and long daily runtimes.


Q: Will it work with Playstation and Xbox?

Yes.

Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).

For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.

For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.


Q: What seat should I use with your platform?

Your seat setup is all about personal comfort and driving style. The P6 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.


We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.


You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.


For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.


Seat Mount Dimensions:

 

  • Depth: 280 mm (front to back)

  • Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)

     

Q: How motion cancellation / compensation works with your platforms?

The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.


When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:

Example Video


If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.



 

 

Software Solutions for Motion Compensation

 

If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.


We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.

 

 

This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.


Supported VR Systems:

 

  • Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)

  • Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets

 

 


 

 

Mounting and Tracking Setup

 

For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.


For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.


In all cases, make sure the tracker is:

 

  1. Securely mounted to the platform.

  2. Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.

 

 


 

 

Additional Software Options

 

An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.

Download OpenVR Input Emulator



Platform-Specific Resources:

 

 


Important Note for Oculus Devices:

Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:

 

  • Occasional black borders during large platform motions.

  • Slight inaccuracies in rotational compensation.

 

 


 

 

Hardware (Non-Software) Motion Compensation Methods

 

If you prefer a hardware-based fix, there are a few effective workarounds:

 

  • For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial

  • For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.

  • For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.

 

 


 

 

Additional VR Motion Compensation Resources

 

 

Shipping/Returns & Warranty Policy

Shipping/Returns & Warranty Policy:

 

1. General Terms of Sale

 

All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.

Changes or special arrangements must be confirmed in writing prior to purchase.

 


 

2. Pricing and Payments

 

  • All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.

  • Customers are responsible for paying all applicable local taxes and import charges upon delivery.

  • Payment for custom-built or professional systems requires an upfront deposit before production begins.

  • Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.

  • Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.

  • Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.

 


 

3. Shipping Policy

 

Shipping Methods

 

  • All platforms and accessories are shipped in securely packed boxes via international freight.

  • Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.

  • Customers will receive detailed assembly instructions and all tools required for setup.



Delivery Terms

 

  • Orders ship under DAP Incoterms (Delivered at Place).

    This means you are responsible for import customs clearance and any local duties or taxes.

  • Shipping times vary by location, typically 5–7 business days after production is complete.

  • Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.

  • Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.



Shipping Cost Adjustments

  • Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.

  • If additional freight charges apply, customers will be notified prior to shipment for approval or refund.



Inspection Upon Delivery

Customers must inspect all packages immediately upon delivery.

Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.

 


 

4. Returns and Refunds

 

Eligibility

  • Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.

  • Refunds will not be issued for “change of mind” or buyer’s remorse.

  • Shipping and return shipping costs are the responsibility of the customer.

  • Products must be properly packaged for return to prevent damage in transit.

  • Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.



Pre-Order and Custom Orders

 

  • All pre-order deposits are non-refundable.

  • Custom-built units cannot be cancelled or refunded once production has begun.

 


 

5. Warranty Policy

 

Coverage Period

All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.

Replacement or repaired components receive a 6-month warranty from their installation date.



Consumer Models (M & H Series)

  • Warranty applies to private, non-commercial use only.

  • Commercial use voids the warranty coverage.

  • Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.



Professional Models

  • Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.

  • On-site service may be offered at DOF Reality’s discretion for professional setups.



Warranty Limitations

Warranty does not cover:

 

  • Normal wear and tear of moving components

  • Improper storage, installation, or use against the manufacturer’s recommendations

  • Unauthorized repairs or modifications

  • Over-tightening dampers or overheating motors above 70°C

  • Software-related issues or third-party system conflicts

 

Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.



Claim Procedure

  1. Report any issue in writing immediately upon discovery.

  2. Provide photos, video, or diagnostic details as requested.

  3. Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.

  4. If approved, defective parts will be repaired, replaced, or shipped to you for replacement.

  5. Customers are responsible for the cost and risk of returning defective parts.

 

If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.

 


 

6. Extended Warranty & Service Plans (Professional Models Only)

 

Optional extended warranty and software/hardware support packages are available upon request.

These plans are tailored to each installation and priced based on system specifications.

Contact support@simulatordirect.com for details.

 


 

7. Software License Terms

 

Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.

Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.

DOF Reality is not responsible for changes or telemetry issues in third-party software or games.

 


 

8. Liability Disclaimer

 

DOF Reality products are designed for private entertainment purposes only.

The company is not liable for:

 

  • Personal injury, loss of income, or indirect damages

  • Misuse, modification, or unintended operation of the product

  • Software or hardware malfunctions caused by third-party equipment

 

Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.

 




9. Governing Law

 

All transactions are governed by the laws of Wyoming, USA.

Any disputes shall be resolved in accordance with Wyoming state law.

 


 

10. Contact Information

 

For warranty claims, returns, or technical support, please contact:

Simulator Direct

Email: support@simulatordirect.com