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- Description
- Product Features
- What's Included
- Product Specifications
- Getting Started Guide
- Product Installation Guide
- FAQ's
- Shipping/Returns & Warranty Policy
DOF Reality H6 6-Axis HERO Racing Motion Simulator Platform
The most advanced motion system DOF Reality has ever built. Six degrees of freedom. One unforgettable experience.
If you’ve ever dreamed of racing in a full-motion cockpit that feels every shift, slope, and surge — the DOF Reality H6 makes that dream real.
This is not your typical motion rig. The H6 is a 6-axis motion platform that simulates every directional force your body feels inside a real car or aircraft — pitch, roll, yaw, surge, sway, and heave. From braking into corners and climbing steep hills to hitting curbs, bumps, and acceleration G-forces — it reproduces everything with precision and fluid motion.
Built with heavy-duty components, the H6’s HERO motion system moves your entire cockpit — including seat, steering wheel, pedals, and screens — to deliver a cohesive, natural sense of motion. Whether you’re a professional sim racer, a flight simulator pilot, or a VR enthusiast, this is the closest you’ll get to the real thing without leaving the ground.
Product Features:
Full Six Degrees of Freedom (6DOF)
The H6 provides motion across six axes:
-
Pitch (Forward/Backward Tilt): Feel braking dive and acceleration lift.
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Roll (Side-to-Side Lean): Experience lateral G-forces during high-speed cornering.
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Yaw (Rotation): Sense drifting and oversteer corrections.
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Heave (Vertical Lift): Detect elevation changes, bumps, and suspension compression.
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Surge (Forward/Backward Slide): Mimic throttle pushes and braking deceleration.
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Sway (Left/Right Shift): Feel track camber and uneven surfaces.
This 360° motion range gives you a true-to-life physical sensation of your vehicle dynamics, delivering immersion unmatched by 2DOF or 3DOF platforms.
Industrial-Grade Engineering
Every H6 frame is constructed from precision-welded powder-coated steel — built to withstand continuous professional use. Each actuator motor uses high-torque gear systems designed for high-speed motion and longevity. Despite its power, the platform remains remarkably quiet during operation (<50 dB), thanks to DOF Reality’s motion tuning and dampening design.
All-in-One Cockpit Motion
Unlike entry-level simulators that only move the seat, the H6 moves your entire cockpit — your body, controls, and screen move together as a single unit. This synchrony eliminates the disjointed feeling of partial movement and enhances proprioception (your body’s sense of motion).
The result? Your brain fully believes you’re driving or flying, not sitting in a room.
Smart Motion Control Software
Powered by motion telemetry software such as SimRacingStudio (SRS) or SimTools, the H6 converts in-game data into real-world movement with millisecond-level response time.
These programs automatically detect and sync with over 140 racing and flight titles, including:
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iRacing, Assetto Corsa, F1 24, Dirt Rally 2.0, Project CARS, Microsoft Flight Simulator, and X-Plane.
Motion profiles can be fine-tuned to your exact preference — from soft, cinematic sweeps to aggressive track realism.
Ultra-Smooth, Quiet Performance
Using six independently controlled actuators, the H6 delivers silky motion transitions without jerkiness or lag. The system’s worm-gear drive minimizes noise while providing consistent torque and smooth movement — ideal for home use or professional environments.
Plug-and-Play Compatibility
The included control unit connects to any Windows PC via USB and works out of the box with minimal configuration. The system supports:
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PC, console (via PC relay), and VR devices.
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Compatible wheelbases: Logitech, Thrustmaster, Fanatec, Simucube, and more.
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Supported software: SimRacingStudio, SimTools, FlyPT, and XSim.
Modular Design & Expandability
The H6’s modular frame structure makes it easy to upgrade or modify your setup:
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Add flight controls, monitor mounts, or motion-canceling VR bases.
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Upgrade electronics or actuators in the future.
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Convert your rig for racing, flight, or hybrid simulation.
It’s a long-term investment that grows with your needs.
Compatible Games:
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iRacing
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Assetto Corsa & Assetto Corsa Competizione
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Gran Turismo 7 & Sport
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F1 2011–2024 (including F1 22, 23, 24)
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Project CARS 1, 2, 3, PRO
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GRID 2 & GRID 2019
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Automobilista 1 & 2
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rFactor & rFactor 2
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GTR & GTR 2 – FIA GT Racing Game
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GT Legends
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Race 07 (including Retro Pack & WTCC 2010 Pack)
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RaceRoom Racing Experience
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Game Stock Car
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STCC – The Game
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RACE Injection
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Race – WTCC Game
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WRC 7, 8, 9, & Generations
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World Racing Series
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Torque Drift
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RDS: The Official Drift Video game
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Richard Burns Rally (Classic & NGP 6 versions)
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Formula Truck 2013
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Copa Petrobras de Marcas
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KartKraft
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Kart Racing Pro
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GP Bikes
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MX Bikes
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All American Racing (Monster Games)
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Sprint Car Racing (Monster Games)
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NASCAR Heat 4 & 5 (Monster Games)
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Dirt 2, 3, 4, 5 & Showdown
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Dirt Rally & Dirt Rally 2.0
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Colin McRae Dirt 2
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BeamNG.drive
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Wreckfest
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The Crew 1 & 2
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TrackMania 2 & TrackMania Turbo
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Forza Motorsport 7
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Forza Horizon 4 & 5
What's Included:
|
Component |
Description |
|---|---|
|
DOF Reality H6 Motion Platform Base |
Heavy-duty 6-axis platform with pre-installed actuators and frame mounts. |
|
Universal Control Unit (USB) |
Manages motion synchronization with games. |
|
Licensed Motion Software |
SimRacingStudio or compatible software license for game telemetry support. |
|
Mounting Hardware & Tools |
Includes bolts, brackets, and fasteners for seat, wheel, and pedal attachment. |
|
Power Supply (100–240V AC) |
Dual-voltage global power adapter for universal use. |
|
Quick Start Guide & Setup Manual |
Illustrated instructions for assembly and calibration. |
|
1-Year Manufacturer Warranty |
Covers platform frame and actuators under standard operation. |
Seat, wheel, pedals, flight stick, and monitors sold separately.
Product Specifications:
|
Category |
Details |
|---|---|
|
Degrees of Freedom |
6 (Pitch, Roll, Yaw, Heave, Sway, Surge) |
|
Range of Motion |
Up to ±20° tilt; 100 mm travel (avg. 4”) |
|
Speed |
Up to 50–60 cm/s (approx. 86°/s) |
|
Torque Output |
~25 Nm per actuator |
|
Power Requirement |
100–240 V AC, up to 1500 W |
|
Max User Weight |
330 lbs (150 kg) |
|
Noise Level |
< 50 dB |
|
Footprint |
Approx. 63” x 63” (1.6 m x 1.6 m) |
|
Net Weight |
~90 kg (198 lbs) |
Getting Started Guide:
-
Prepare Your Space
Choose a flat, solid surface with at least 6.5 ft x 6.5 ft of free space for motion range. Avoid placing near walls or fragile objects that could be hit during movement.
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Unpack and Organize
Verify all six actuators, control box, and frame parts are included. Layout each piece for easier identification.
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Assemble the Frame
Follow the step-by-step guide to attach actuators and crossbars. Secure your seat, wheelbase, pedals, and accessories before testing.
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Connect Electronics
Plug the motion control box into your PC and install the included software. The H6 will automatically detect connected actuators.
-
Calibrate and Test Motion
Run a short test cycle to verify all six axes move correctly. Adjust axis limits or smoothing if needed.
-
Launch Your Game
Load your preferred racing or flight simulator, enable motion telemetry in the software, and fine-tune intensity and gain settings.
Setup & Installation Recommendations:
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Use thread-locking bolts to secure seat and wheel mounts.
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Avoid resting items on or around the platform that may obstruct motion.
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Ensure all cables are neatly routed and free from moving parts.
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Periodically check actuator joints for lubrication and tightness every 3–6 months.
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VR users: Enable motion compensation in SteamVR or OpenXR to eliminate camera drift.
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Recommended operating temperature: 40–90°F (5–32°C).
Videos:
Frequently Asked Questions:
Q: What makes the H6 different from the H2 or H3?
A: The H2 offers 2-axis motion (pitch + roll). The H3 adds yaw rotation. The H6 adds full 6-axis capability, allowing vertical (heave), lateral (sway), and longitudinal (surge) movement for true aircraft-level realism.
Q: Can I use it for both racing and flight?
A: Absolutely. The H6’s motion range covers both simulation types. You can switch profiles in seconds to go from driving on a racetrack to piloting a jet.
Q: Is it VR compatible?
A: Yes. The H6 pairs beautifully with VR headsets like Meta Quest, HTC Vive, and Pimax. Use software like FlyPT MotionCompensator to sync motion with your headset.
Q: How hard is it to assemble?
A: Setup is straightforward. Most users complete installation in 2–3 hours with the provided tools. The platform arrives partially preassembled for ease.
Q: Is it loud?
A: No. The H6 uses optimized worm-gear motors that operate quietly. Expect sound comparable to a desktop computer fan or low hum under heavy load.
Q: What happens if a part fails?
A: DOF Reality offers responsive global support and replacement parts. The platform is modular, so individual actuators or boards can be swapped easily.
Q: What kind of maintenance is required?
A: Keep it dust-free, check bolts every few months, and periodically apply light grease to actuator shafts if used heavily. That’s it — simple and reliable.
Q: Will it work with Playstation and Xbox?
Yes.
Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).
For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.
For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.
Q: What seat should I use with your platform?
Your seat setup is all about personal comfort and driving style. The H3 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.
We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.
You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.
For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.
Seat Mount Dimensions:
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Depth: 280 mm (front to back)
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Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)
Q: Does it come assembled?
The H3 Motion Platform weighs approximately 130–220 lbs (60–100 kg) depending on configuration.
To ensure safe and convenient delivery, each unit is shipped in two separate boxes. Some assembly is required upon arrival — this process allows you to customize your setup to fit your exact preferences and ensures you’re fully familiar with your new system.
Assembly is straightforward and intuitive, making setup an enjoyable and rewarding part of the experience.
Q: How motion cancellation / compensation works with your platforms?
The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.
When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:
If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.
Software Solutions for Motion Compensation
If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.
We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.
This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.
Supported VR Systems:
-
Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)
-
Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets
Mounting and Tracking Setup
For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.
For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.
In all cases, make sure the tracker is:
-
Securely mounted to the platform.
-
Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.
Additional Software Options
An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.
Download OpenVR Input Emulator
Platform-Specific Resources:
-
Pimax PiTool Software – enable “Motion Cancellation” under settings by selecting a Valve Index Controller as the motion sensor. (Note: functionality may vary.)
Important Note for Oculus Devices:
Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:
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Occasional black borders during large platform motions.
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Slight inaccuracies in rotational compensation.
Hardware (Non-Software) Motion Compensation Methods
If you prefer a hardware-based fix, there are a few effective workarounds:
-
For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial
-
For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.
-
For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.
Additional VR Motion Compensation Resources
Shipping/Returns & Warranty Policy:
1. General Terms of Sale
All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.
Changes or special arrangements must be confirmed in writing prior to purchase.
2. Pricing and Payments
-
All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.
-
Customers are responsible for paying all applicable local taxes and import charges upon delivery.
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Payment for custom-built or professional systems requires an upfront deposit before production begins.
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Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.
-
Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.
-
Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.
3. Shipping Policy
Shipping Methods
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All platforms and accessories are shipped in securely packed boxes via international freight.
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Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.
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Customers will receive detailed assembly instructions and all tools required for setup.
Delivery Terms
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Orders ship under DAP Incoterms (Delivered at Place).
This means you are responsible for import customs clearance and any local duties or taxes.
-
Shipping times vary by location, typically 5–7 business days after production is complete.
-
Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.
-
Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.
Shipping Cost Adjustments
-
Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.
-
If additional freight charges apply, customers will be notified prior to shipment for approval or refund.
Inspection Upon Delivery
Customers must inspect all packages immediately upon delivery.
Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.
4. Returns and Refunds
Eligibility
-
Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.
-
Refunds will not be issued for “change of mind” or buyer’s remorse.
-
Shipping and return shipping costs are the responsibility of the customer.
-
Products must be properly packaged for return to prevent damage in transit.
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Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.
Pre-Order and Custom Orders
-
All pre-order deposits are non-refundable.
-
Custom-built units cannot be cancelled or refunded once production has begun.
5. Warranty Policy
Coverage Period
All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.
Replacement or repaired components receive a 6-month warranty from their installation date.
Consumer Models (M & H Series)
-
Warranty applies to private, non-commercial use only.
-
Commercial use voids the warranty coverage.
-
Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.
Professional Models
-
Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.
-
On-site service may be offered at DOF Reality’s discretion for professional setups.
Warranty Limitations
Warranty does not cover:
-
Normal wear and tear of moving components
-
Improper storage, installation, or use against the manufacturer’s recommendations
-
Unauthorized repairs or modifications
-
Over-tightening dampers or overheating motors above 70°C
-
Software-related issues or third-party system conflicts
Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.
Claim Procedure
-
Report any issue in writing immediately upon discovery.
-
Provide photos, video, or diagnostic details as requested.
-
Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.
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If approved, defective parts will be repaired, replaced, or shipped to you for replacement.
-
Customers are responsible for the cost and risk of returning defective parts.
If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.
6. Extended Warranty & Service Plans (Professional Models Only)
Optional extended warranty and software/hardware support packages are available upon request.
These plans are tailored to each installation and priced based on system specifications.
Contact support@simulatordirect.com for details.
7. Software License Terms
Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.
Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.
DOF Reality is not responsible for changes or telemetry issues in third-party software or games.
8. Liability Disclaimer
DOF Reality products are designed for private entertainment purposes only.
The company is not liable for:
-
Personal injury, loss of income, or indirect damages
-
Misuse, modification, or unintended operation of the product
-
Software or hardware malfunctions caused by third-party equipment
Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.
9. Governing Law
All transactions are governed by the laws of Wyoming, USA.
Any disputes shall be resolved in accordance with Wyoming state law.
10. Contact Information
For warranty claims, returns, or technical support, please contact:
Simulator Direct
Email: support@simulatordirect.com