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DOF Reality H6 Universal Motion Simulator Platform

Sale price$7,599.00

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Description

DOF Reality H6 6-Axis HERO Universal Motion Simulator Platform

Total motion freedom for the most realistic simulation experience on Earth.


Meet the DOF Reality H6 HERO Universal Motion Simulator, the flagship motion platform for elite sim pilots, drivers, and training professionals who demand nothing short of total immersion. With six degrees of freedomHeave, Sway, Surge, Pitch, Roll, and Yaw — the H6 replicates every physical sensation your body feels in a real aircraft or vehicle.


From vertical turbulence and sudden lift loss to banked turns, ground rumble, and lateral G-forces, the H6 recreates it all with stunning precision. Whether you’re climbing through storm clouds in Microsoft Flight Simulator, performing aerobatic maneuvers in DCS World, or attacking curbs in Assetto Corsa Competizione, the H6 turns every scenario into a true-to-life experience.


Engineered with professional-grade actuators, an intelligent motion control system, and an ultra-stable chassis, this is the most advanced consumer-accessible 6DOF platform on the market today.



 

Product Features

Product Features:

Six Degrees of Freedom (6DOF) Explained

The H6 replicates all the natural motion cues the human body experiences during movement. Each axis provides its own type of force feedback, combining into a seamless 360° physical experience.

Axis

Description

Experience

Pitch

Forward/backward tilting

Feel steep climbs, dive descents, take-offs, braking, or acceleration

Roll

Side-to-side tilt

Experience banking turns, cornering, or turbulence during flight

Yaw

Rotational movement

Simulates rudder control, oversteer drifts, or spin maneuvers

Heave

Vertical motion

Sense lift, bumps, or turbulence as your aircraft or car rises and falls

Sway

Side-to-side translation

Feel crosswinds, corner grip loss, or lateral G-forces

Surge

Forward/backward translation

Simulates acceleration, deceleration, or shifting weight transfer

 

Each axis is powered by independent, high-torque actuators, creating ultra-smooth, real-time motion directly synchronized with your simulator’s telemetry data.

The result? Immersion so deep that your mind believes your body is in motion.


 

Professional-Grade Design & Engineering

 

Industrial Steel Construction

The H6 is built from high-strength, laser-cut, and welded steel tubing, giving it a rigid structure capable of handling over 330 lbs (150 kg) of combined user and equipment weight.

Its reinforced chassis minimizes flex, ensuring that all motion feedback translates accurately to the cockpit instead of being absorbed by the frame.

 

Six Independent Actuators

Each axis is powered by a precision-tuned, electric worm-gear actuator, capable of high-speed movement with zero slippage. The system uses closed-loop feedback sensors to maintain positional accuracy and consistent torque — ensuring natural, non-jerky motion across all six axes.

This results in buttery-smooth acceleration transitions, essential for long simulator sessions and VR use.

 

Whisper-Quiet Drive System

Despite its power, the H6 runs remarkably quiet — typically below 50 dB, comparable to a home appliance hum.

Noise is minimized through the use of worm-gear mechanisms and vibration-dampened linkages, making the H6 ideal for home studios, training environments, and even apartments.

 

Advanced Motion Controller

The integrated controller uses adaptive PID (proportional–integral–derivative) algorithms to translate telemetry from simulation software into motion cues with millisecond precision.

This ensures each movement — from a plane’s slight rudder correction to a car’s mid-corner oversteer — happens in perfect sync with your on-screen world.

 


 

Plug-and-Play Compatibility with Leading Sim Titles


The H6 is compatible with nearly every major flight and racing simulation software that outputs motion telemetry, including:

Flight Simulation

  • Microsoft Flight Simulator 2024 / 2020

  • X-Plane 12 / 11

  • DCS World

  • IL-2 Sturmovik: Great Battles

  • FlightGear

  • Prepar3D

 

Racing Simulation

  • Assetto Corsa / Competizione

  • iRacing

  • Project CARS 2 / 3

  • F1 24

  • Dirt Rally 2.0

  • rFactor 2

  • BeamNG.drive

 

Powered by SimRacingStudio (SRS) or SimTools, the platform automatically detects your game’s physics data and reproduces it as motion.


You can easily adjust:

  • Motion intensity (scale or dampen forces)

  • Smoothing (reduce harsh transitions)

  • Per-axis customization (e.g., more roll, less surge)

  • VR synchronization (motion compensation)

 

This allows you to fine-tune the realism for your comfort and preferred style — cinematic immersion or realistic training-grade precision.

 

 

What's Included

What's Included:

Component

Description

DOF Reality H6 Platform

Six-axis motion base (heave, sway, surge, pitch, roll, yaw) with full actuator and frame assembly

Universal Cockpit Mounting Frame

Supports most yokes, wheels, pedals, and seats — fully adjustable for flight and racing setups

Motion Control Box (USB)

Intelligent motion controller pre-wired for plug-and-play operation

Software License

Includes license for SimRacingStudio or compatible telemetry software

Cables & Power Supply

Auto-voltage 100–240 V AC adapter with regional plug support

Assembly Tools & Hardware

Includes all bolts, brackets, and a step-by-step installation manual

1-Year Manufacturer Warranty

Covers platform and actuators (extendable to 2 years)


Not Included: Seat, steering wheel or yoke, pedals, HOTAS/collective, button boxes, displays, PC and VR headset - These are user-supplied so you can build your ideal cockpit


Product Specifications

Product Specifications:

Feature

Specification

Degrees of Freedom (DOF)

6 (Heave, Surge, Sway, Pitch, Roll, Yaw)

Motion Range

±20° rotational, ±100 mm vertical travel

Speed

Up to 50–60 cm/s (≈86°/s)

Load Capacity

330 lbs (150 kg) combined

Power Requirement

100–240 V AC (global compatibility)

Power Draw (Max)

1,500 W

Noise Level

<50 dB

Weight (Platform)

~90 kg (198 lbs)

Frame Material

Powder-coated steel

Control Interface

USB (plug-and-play)

Software

Compatible with SRS, SimTools, FlyPT Mover, and XSim

Operating System

Windows 10 / 11

Warranty

1 Year (extendable)

Getting Started Guide

Getting Started Guide:

 

  1. Select Your Location

    • Allow 7 ft x 7 ft of total floor space.

    • Ensure a flat, solid surface (preferably concrete or reinforced flooring).

     

  2. Unpack & Organize

    • The H6 ships in multiple crates. Carefully unpack and verify components against the included checklist.

     

  3. Assemble the Frame

    • Follow the manual to attach the actuator arms, base structure, and cross-link supports.

    • Secure your seat, pedals, and yoke or wheelbase.


  4. Connect the Electronics

     

    • Plug the motion control unit into your PC via USB.

    • Connect the power supply and verify all connections.

     

  5. Install the Software

    • Install SimRacingStudio (or compatible software).

    • Select your simulator title and enable motion telemetry.

     

  6. Calibrate & Test

    • Run a test cycle to ensure all six axes are operational.

    • Fine-tune motion settings: gain, smoothing, and axis limits.

     

  7. Experience Full Motion

    • Launch your sim and take off — literally. Feel climb, yaw drift, roll, and G-force just as you would in the real cockpit.


Product Installation Guide

Setup & Installation Recommendations:

  • Always ensure the rig is powered off before servicing or adjusting.

  • Inspect bolts and joints every 3–6 months.

  • Keep actuators clean and free of dust.

  • Use light lithium grease on actuator shafts for smooth motion.

  • Route cables carefully to prevent snagging during movement.

  • Use a surge protector or UPS for electronics.

  • For VR setups, enable motion compensation to maintain perfect visual tracking.

Videos:

 











Add Ons

Add On Options:

6 DOF Transportation Wheels:

This option is an portability addition. It provides two heavy duty front side wheels to the platform. One person can lift the the whole assembled platform from the back and the front wheels will touch the floor allowing quick movement, and for loading and unloading the whole platform. It great for frequent relocations in the house or during events. This kit fits H6 and P6 platforms.




Keyboard Holder:


We offer an adjustable keyboard holder that can be comfortably attached to motion parts of the rig and hold the keyboard. The most popular sim keyboard is Logitech K400 Plus Wireless Keyboard with Touch Pad .





Pedals Quick Release:


If you want to use two sets of pedals interchangeably , like flight and racing pedals, our quick release addon will be very handy. It helps not only to swap pedals quickly, but also provide additional adjustments for a single pedals set, if you need to do a quick adjustments and slide them a bit back or forward.




HoneyComb A+B Adapter:


If you have HoneyComb Alpha Bravo yoke and throttle this adapter will make them fit to our standard wheel plate.




 

Monitor Mount:

 

 
Now we offer VESA standard (100 mm × 100 mm) mount for one monitor up to 33lbs (15kg). Make sure you have the SFU gearboxes and the latest(wide) wheel support vertical bars before ordering it.




 

MagicBox for PS5/XBOX:

 


With this Console Link (MagicBox) , you don’t need a proxy Windows PC anymore. Console Link host SimRacingStudio and get motion information directly from the console.  Now you can get motions from the console games and control SRS with your phone or tablet. You need it only if you plan to play only console games and only without a PC. This works only for motion, not other controllers such as wheels pedals etc. Just plug DOF Reality motion platform to the Console Link and enjoy console sims.




 

eBreak Stop Button (6 DOF):

 


E Break emergency button can be placed on the platform within a close reach to stop any platform motions immediately. It is compatible with any platform model.




 

HOTAS Mounts Kit:


Flight controls mounts kit for HOTAS. It includes throttle and flight joystick mounts. Joystick can be mounted in the center or on the side. This kit fits all our platform except M series.




 

Lift Supports for 6 DOF:

 


This option helps 6 DOF systems to lift even more weight. It provides three heavy-duty Lift Supports and a mounting kit.
It is needed only for pilots over 300 lbs/ 136 kg or other significant loads.




 

Cables Extension Set for 6 DOF:

 

This is set of cables from the control box to the motors. Standard cables are 1.2m (4′) long and enough for any common installation. for 6 DOF platforms the best place for the control box is under the pedals plate. For 6 DOFs under the seat. This will minimize cables management. The Cables extension set is needed only for the customers who, for some reason, wish to place the control box further away from the platform.

 


 

Buttkicker Mount:


Mount for the Buttkicker. “ButtKicker” is actually a brand of tactile transducer, not a seat or a separate motion platform. 

It’s a vibration unit that bolts to your rig (often under the seat or to the frame) and shakes in response to audio or telemetry, so you feel engine rumble, road texture, gear shifts, explosions, etc.

ButtKicker adds fine-grain vibration:

  • Engine RPM & idle rumble

  • road kerbs, bumps, gravel

  • gear changes, wheel slip

  • runway bumps and touchdown thumps in flight sims

 

This is a bracket designed to place the ButtKicker in the ideal spot on the frame (usually on a crossbar or under the seat) so vibrations transfer efficiently.

 


FAQ's

Frequently Asked Questions:

Q: How is the H6 different from the H2 or H3?

The H2 has two axes (pitch & roll), the H3 adds yaw, and the H6 expands to all six — adding heave (vertical), surge (forward/backward), and sway (side-to-side). This results in complete physical realism unmatched by partial-motion systems.



Q: Will it work with Playstation and Xbox?

Yes.

Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).

For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.

For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.



Q: What seat should I use with your platform?

Your seat setup is all about personal comfort and driving style. The H6 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.


We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.


You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.


For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.


Seat Mount Dimensions:

 

  • Depth: 280 mm (front to back)

  • Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)



Q: Can I use it for both racing and flight?

Absolutely. The H6 was designed for hybrid use. It’s equally capable in aircraft and race vehicles — from fighter jets to Formula 1 cars.


Q: Does it support VR headsets?

Yes. The H6 integrates flawlessly with VR systems like Meta Quest, HP Reverb, HTC Vive, and Pimax. Motion compensation tools prevent drift and maintain seamless alignment with your in-game visuals.


Q: How loud is the platform?

The H6 is designed for quiet performance — under 50 dB, even under full motion. The sound is comparable to a soft whirring, suitable for indoor or shared spaces.


Q: How hard is it to assemble?

The platform comes partially pre-assembled. Most users complete installation and calibration in about 1–2 hours using basic hand tools.


Q: Can I upgrade components later?

Yes. The H6 supports modular add-ons such as advanced controllers, joystick mounts, and extended actuator kits for specialized applications.


Q: What’s the maintenance like?

Virtually zero — just occasional bolt checks and lubrication every few months. DOF Reality rigs are built for years of use.

 

Q: How motion cancellation / compensation works with your platforms?

The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.


When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:

Example Video


If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.



 

 

Software Solutions for Motion Compensation

 

If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.


We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.

 

 

This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.


Supported VR Systems:

 

  • Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)

  • Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets

 

 


 

 

Mounting and Tracking Setup

 

For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.


For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.


In all cases, make sure the tracker is:

 

  1. Securely mounted to the platform.

  2. Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.

 

 


 

 

Additional Software Options

 

An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.

Download OpenVR Input Emulator



Platform-Specific Resources:

 

 


Important Note for Oculus Devices:

Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:

 

  • Occasional black borders during large platform motions.

  • Slight inaccuracies in rotational compensation.

 

 


 

 

Hardware (Non-Software) Motion Compensation Methods

 

If you prefer a hardware-based fix, there are a few effective workarounds:

 

  • For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial

  • For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.

  • For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.

 

 


 

 

Additional VR Motion Compensation Resources

 

 

Shipping/Returns & Warranty Policy

Shipping/Returns & Warranty Policy:

 

1. General Terms of Sale

 

All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.

Changes or special arrangements must be confirmed in writing prior to purchase.

 


 

2. Pricing and Payments

 

  • All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.

  • Customers are responsible for paying all applicable local taxes and import charges upon delivery.

  • Payment for custom-built or professional systems requires an upfront deposit before production begins.

  • Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.

  • Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.

  • Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.

 


 

3. Shipping Policy

 

Shipping Methods

 

  • All platforms and accessories are shipped in securely packed boxes via international freight.

  • Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.

  • Customers will receive detailed assembly instructions and all tools required for setup.



Delivery Terms

 

  • Orders ship under DAP Incoterms (Delivered at Place).

    This means you are responsible for import customs clearance and any local duties or taxes.

  • Shipping times vary by location, typically 5–7 business days after production is complete.

  • Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.

  • Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.



Shipping Cost Adjustments

  • Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.

  • If additional freight charges apply, customers will be notified prior to shipment for approval or refund.



Inspection Upon Delivery

Customers must inspect all packages immediately upon delivery.

Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.

 


 

4. Returns and Refunds

 

Eligibility

  • Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.

  • Refunds will not be issued for “change of mind” or buyer’s remorse.

  • Shipping and return shipping costs are the responsibility of the customer.

  • Products must be properly packaged for return to prevent damage in transit.

  • Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.



Pre-Order and Custom Orders

 

  • All pre-order deposits are non-refundable.

  • Custom-built units cannot be cancelled or refunded once production has begun.

 


 

5. Warranty Policy

 

Coverage Period

All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.

Replacement or repaired components receive a 6-month warranty from their installation date.



Consumer Models (M & H Series)

  • Warranty applies to private, non-commercial use only.

  • Commercial use voids the warranty coverage.

  • Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.



Professional Models

  • Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.

  • On-site service may be offered at DOF Reality’s discretion for professional setups.



Warranty Limitations

Warranty does not cover:

 

  • Normal wear and tear of moving components

  • Improper storage, installation, or use against the manufacturer’s recommendations

  • Unauthorized repairs or modifications

  • Over-tightening dampers or overheating motors above 70°C

  • Software-related issues or third-party system conflicts

 

Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.



Claim Procedure

  1. Report any issue in writing immediately upon discovery.

  2. Provide photos, video, or diagnostic details as requested.

  3. Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.

  4. If approved, defective parts will be repaired, replaced, or shipped to you for replacement.

  5. Customers are responsible for the cost and risk of returning defective parts.

 

If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.

 


 

6. Extended Warranty & Service Plans (Professional Models Only)

 

Optional extended warranty and software/hardware support packages are available upon request.

These plans are tailored to each installation and priced based on system specifications.

Contact support@simulatordirect.com for details.

 


 

7. Software License Terms

 

Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.

Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.

DOF Reality is not responsible for changes or telemetry issues in third-party software or games.

 


 

8. Liability Disclaimer

 

DOF Reality products are designed for private entertainment purposes only.

The company is not liable for:

 

  • Personal injury, loss of income, or indirect damages

  • Misuse, modification, or unintended operation of the product

  • Software or hardware malfunctions caused by third-party equipment

 

Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.

 




9. Governing Law

 

All transactions are governed by the laws of Wyoming, USA.

Any disputes shall be resolved in accordance with Wyoming state law.

 


 

10. Contact Information

 

For warranty claims, returns, or technical support, please contact:

Simulator Direct

Email: support@simulatordirect.com

Description

DOF Reality H6 6-Axis HERO Universal Motion Simulator Platform

Total motion freedom for the most realistic simulation experience on Earth.


Meet the DOF Reality H6 HERO Universal Motion Simulator, the flagship motion platform for elite sim pilots, drivers, and training professionals who demand nothing short of total immersion. With six degrees of freedomHeave, Sway, Surge, Pitch, Roll, and Yaw — the H6 replicates every physical sensation your body feels in a real aircraft or vehicle.


From vertical turbulence and sudden lift loss to banked turns, ground rumble, and lateral G-forces, the H6 recreates it all with stunning precision. Whether you’re climbing through storm clouds in Microsoft Flight Simulator, performing aerobatic maneuvers in DCS World, or attacking curbs in Assetto Corsa Competizione, the H6 turns every scenario into a true-to-life experience.


Engineered with professional-grade actuators, an intelligent motion control system, and an ultra-stable chassis, this is the most advanced consumer-accessible 6DOF platform on the market today.



 

Product Features

Product Features:

Six Degrees of Freedom (6DOF) Explained

The H6 replicates all the natural motion cues the human body experiences during movement. Each axis provides its own type of force feedback, combining into a seamless 360° physical experience.

Axis

Description

Experience

Pitch

Forward/backward tilting

Feel steep climbs, dive descents, take-offs, braking, or acceleration

Roll

Side-to-side tilt

Experience banking turns, cornering, or turbulence during flight

Yaw

Rotational movement

Simulates rudder control, oversteer drifts, or spin maneuvers

Heave

Vertical motion

Sense lift, bumps, or turbulence as your aircraft or car rises and falls

Sway

Side-to-side translation

Feel crosswinds, corner grip loss, or lateral G-forces

Surge

Forward/backward translation

Simulates acceleration, deceleration, or shifting weight transfer

 

Each axis is powered by independent, high-torque actuators, creating ultra-smooth, real-time motion directly synchronized with your simulator’s telemetry data.

The result? Immersion so deep that your mind believes your body is in motion.


 

Professional-Grade Design & Engineering

 

Industrial Steel Construction

The H6 is built from high-strength, laser-cut, and welded steel tubing, giving it a rigid structure capable of handling over 330 lbs (150 kg) of combined user and equipment weight.

Its reinforced chassis minimizes flex, ensuring that all motion feedback translates accurately to the cockpit instead of being absorbed by the frame.

 

Six Independent Actuators

Each axis is powered by a precision-tuned, electric worm-gear actuator, capable of high-speed movement with zero slippage. The system uses closed-loop feedback sensors to maintain positional accuracy and consistent torque — ensuring natural, non-jerky motion across all six axes.

This results in buttery-smooth acceleration transitions, essential for long simulator sessions and VR use.

 

Whisper-Quiet Drive System

Despite its power, the H6 runs remarkably quiet — typically below 50 dB, comparable to a home appliance hum.

Noise is minimized through the use of worm-gear mechanisms and vibration-dampened linkages, making the H6 ideal for home studios, training environments, and even apartments.

 

Advanced Motion Controller

The integrated controller uses adaptive PID (proportional–integral–derivative) algorithms to translate telemetry from simulation software into motion cues with millisecond precision.

This ensures each movement — from a plane’s slight rudder correction to a car’s mid-corner oversteer — happens in perfect sync with your on-screen world.

 


 

Plug-and-Play Compatibility with Leading Sim Titles


The H6 is compatible with nearly every major flight and racing simulation software that outputs motion telemetry, including:

Flight Simulation

  • Microsoft Flight Simulator 2024 / 2020

  • X-Plane 12 / 11

  • DCS World

  • IL-2 Sturmovik: Great Battles

  • FlightGear

  • Prepar3D

 

Racing Simulation

  • Assetto Corsa / Competizione

  • iRacing

  • Project CARS 2 / 3

  • F1 24

  • Dirt Rally 2.0

  • rFactor 2

  • BeamNG.drive

 

Powered by SimRacingStudio (SRS) or SimTools, the platform automatically detects your game’s physics data and reproduces it as motion.


You can easily adjust:

  • Motion intensity (scale or dampen forces)

  • Smoothing (reduce harsh transitions)

  • Per-axis customization (e.g., more roll, less surge)

  • VR synchronization (motion compensation)

 

This allows you to fine-tune the realism for your comfort and preferred style — cinematic immersion or realistic training-grade precision.

 

 

What's Included

What's Included:

Component

Description

DOF Reality H6 Platform

Six-axis motion base (heave, sway, surge, pitch, roll, yaw) with full actuator and frame assembly

Universal Cockpit Mounting Frame

Supports most yokes, wheels, pedals, and seats — fully adjustable for flight and racing setups

Motion Control Box (USB)

Intelligent motion controller pre-wired for plug-and-play operation

Software License

Includes license for SimRacingStudio or compatible telemetry software

Cables & Power Supply

Auto-voltage 100–240 V AC adapter with regional plug support

Assembly Tools & Hardware

Includes all bolts, brackets, and a step-by-step installation manual

1-Year Manufacturer Warranty

Covers platform and actuators (extendable to 2 years)


Not Included: Seat, steering wheel or yoke, pedals, HOTAS/collective, button boxes, displays, PC and VR headset - These are user-supplied so you can build your ideal cockpit


Product Specifications

Product Specifications:

Feature

Specification

Degrees of Freedom (DOF)

6 (Heave, Surge, Sway, Pitch, Roll, Yaw)

Motion Range

±20° rotational, ±100 mm vertical travel

Speed

Up to 50–60 cm/s (≈86°/s)

Load Capacity

330 lbs (150 kg) combined

Power Requirement

100–240 V AC (global compatibility)

Power Draw (Max)

1,500 W

Noise Level

<50 dB

Weight (Platform)

~90 kg (198 lbs)

Frame Material

Powder-coated steel

Control Interface

USB (plug-and-play)

Software

Compatible with SRS, SimTools, FlyPT Mover, and XSim

Operating System

Windows 10 / 11

Warranty

1 Year (extendable)

Getting Started Guide

Getting Started Guide:

 

  1. Select Your Location

    • Allow 7 ft x 7 ft of total floor space.

    • Ensure a flat, solid surface (preferably concrete or reinforced flooring).

     

  2. Unpack & Organize

    • The H6 ships in multiple crates. Carefully unpack and verify components against the included checklist.

     

  3. Assemble the Frame

    • Follow the manual to attach the actuator arms, base structure, and cross-link supports.

    • Secure your seat, pedals, and yoke or wheelbase.


  4. Connect the Electronics

     

    • Plug the motion control unit into your PC via USB.

    • Connect the power supply and verify all connections.

     

  5. Install the Software

    • Install SimRacingStudio (or compatible software).

    • Select your simulator title and enable motion telemetry.

     

  6. Calibrate & Test

    • Run a test cycle to ensure all six axes are operational.

    • Fine-tune motion settings: gain, smoothing, and axis limits.

     

  7. Experience Full Motion

    • Launch your sim and take off — literally. Feel climb, yaw drift, roll, and G-force just as you would in the real cockpit.


Product Installation Guide

Setup & Installation Recommendations:

  • Always ensure the rig is powered off before servicing or adjusting.

  • Inspect bolts and joints every 3–6 months.

  • Keep actuators clean and free of dust.

  • Use light lithium grease on actuator shafts for smooth motion.

  • Route cables carefully to prevent snagging during movement.

  • Use a surge protector or UPS for electronics.

  • For VR setups, enable motion compensation to maintain perfect visual tracking.

Videos:

 











Add Ons

Add On Options:

6 DOF Transportation Wheels:

This option is an portability addition. It provides two heavy duty front side wheels to the platform. One person can lift the the whole assembled platform from the back and the front wheels will touch the floor allowing quick movement, and for loading and unloading the whole platform. It great for frequent relocations in the house or during events. This kit fits H6 and P6 platforms.




Keyboard Holder:


We offer an adjustable keyboard holder that can be comfortably attached to motion parts of the rig and hold the keyboard. The most popular sim keyboard is Logitech K400 Plus Wireless Keyboard with Touch Pad .





Pedals Quick Release:


If you want to use two sets of pedals interchangeably , like flight and racing pedals, our quick release addon will be very handy. It helps not only to swap pedals quickly, but also provide additional adjustments for a single pedals set, if you need to do a quick adjustments and slide them a bit back or forward.




HoneyComb A+B Adapter:


If you have HoneyComb Alpha Bravo yoke and throttle this adapter will make them fit to our standard wheel plate.




 

Monitor Mount:

 

 
Now we offer VESA standard (100 mm × 100 mm) mount for one monitor up to 33lbs (15kg). Make sure you have the SFU gearboxes and the latest(wide) wheel support vertical bars before ordering it.




 

MagicBox for PS5/XBOX:

 


With this Console Link (MagicBox) , you don’t need a proxy Windows PC anymore. Console Link host SimRacingStudio and get motion information directly from the console.  Now you can get motions from the console games and control SRS with your phone or tablet. You need it only if you plan to play only console games and only without a PC. This works only for motion, not other controllers such as wheels pedals etc. Just plug DOF Reality motion platform to the Console Link and enjoy console sims.




 

eBreak Stop Button (6 DOF):

 


E Break emergency button can be placed on the platform within a close reach to stop any platform motions immediately. It is compatible with any platform model.




 

HOTAS Mounts Kit:


Flight controls mounts kit for HOTAS. It includes throttle and flight joystick mounts. Joystick can be mounted in the center or on the side. This kit fits all our platform except M series.




 

Lift Supports for 6 DOF:

 


This option helps 6 DOF systems to lift even more weight. It provides three heavy-duty Lift Supports and a mounting kit.
It is needed only for pilots over 300 lbs/ 136 kg or other significant loads.




 

Cables Extension Set for 6 DOF:

 

This is set of cables from the control box to the motors. Standard cables are 1.2m (4′) long and enough for any common installation. for 6 DOF platforms the best place for the control box is under the pedals plate. For 6 DOFs under the seat. This will minimize cables management. The Cables extension set is needed only for the customers who, for some reason, wish to place the control box further away from the platform.

 


 

Buttkicker Mount:


Mount for the Buttkicker. “ButtKicker” is actually a brand of tactile transducer, not a seat or a separate motion platform. 

It’s a vibration unit that bolts to your rig (often under the seat or to the frame) and shakes in response to audio or telemetry, so you feel engine rumble, road texture, gear shifts, explosions, etc.

ButtKicker adds fine-grain vibration:

  • Engine RPM & idle rumble

  • road kerbs, bumps, gravel

  • gear changes, wheel slip

  • runway bumps and touchdown thumps in flight sims

 

This is a bracket designed to place the ButtKicker in the ideal spot on the frame (usually on a crossbar or under the seat) so vibrations transfer efficiently.

 


FAQ's

Frequently Asked Questions:

Q: How is the H6 different from the H2 or H3?

The H2 has two axes (pitch & roll), the H3 adds yaw, and the H6 expands to all six — adding heave (vertical), surge (forward/backward), and sway (side-to-side). This results in complete physical realism unmatched by partial-motion systems.



Q: Will it work with Playstation and Xbox?

Yes.

Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).

For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.

For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.



Q: What seat should I use with your platform?

Your seat setup is all about personal comfort and driving style. The H6 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.


We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.


You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.


For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.


Seat Mount Dimensions:

 

  • Depth: 280 mm (front to back)

  • Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)



Q: Can I use it for both racing and flight?

Absolutely. The H6 was designed for hybrid use. It’s equally capable in aircraft and race vehicles — from fighter jets to Formula 1 cars.


Q: Does it support VR headsets?

Yes. The H6 integrates flawlessly with VR systems like Meta Quest, HP Reverb, HTC Vive, and Pimax. Motion compensation tools prevent drift and maintain seamless alignment with your in-game visuals.


Q: How loud is the platform?

The H6 is designed for quiet performance — under 50 dB, even under full motion. The sound is comparable to a soft whirring, suitable for indoor or shared spaces.


Q: How hard is it to assemble?

The platform comes partially pre-assembled. Most users complete installation and calibration in about 1–2 hours using basic hand tools.


Q: Can I upgrade components later?

Yes. The H6 supports modular add-ons such as advanced controllers, joystick mounts, and extended actuator kits for specialized applications.


Q: What’s the maintenance like?

Virtually zero — just occasional bolt checks and lubrication every few months. DOF Reality rigs are built for years of use.

 

Q: How motion cancellation / compensation works with your platforms?

The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.


When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:

Example Video


If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.



 

 

Software Solutions for Motion Compensation

 

If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.


We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.

 

 

This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.


Supported VR Systems:

 

  • Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)

  • Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets

 

 


 

 

Mounting and Tracking Setup

 

For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.


For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.


In all cases, make sure the tracker is:

 

  1. Securely mounted to the platform.

  2. Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.

 

 


 

 

Additional Software Options

 

An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.

Download OpenVR Input Emulator



Platform-Specific Resources:

 

 


Important Note for Oculus Devices:

Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:

 

  • Occasional black borders during large platform motions.

  • Slight inaccuracies in rotational compensation.

 

 


 

 

Hardware (Non-Software) Motion Compensation Methods

 

If you prefer a hardware-based fix, there are a few effective workarounds:

 

  • For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial

  • For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.

  • For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.

 

 


 

 

Additional VR Motion Compensation Resources

 

 

Shipping/Returns & Warranty Policy

Shipping/Returns & Warranty Policy:

 

1. General Terms of Sale

 

All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.

Changes or special arrangements must be confirmed in writing prior to purchase.

 


 

2. Pricing and Payments

 

  • All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.

  • Customers are responsible for paying all applicable local taxes and import charges upon delivery.

  • Payment for custom-built or professional systems requires an upfront deposit before production begins.

  • Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.

  • Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.

  • Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.

 


 

3. Shipping Policy

 

Shipping Methods

 

  • All platforms and accessories are shipped in securely packed boxes via international freight.

  • Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.

  • Customers will receive detailed assembly instructions and all tools required for setup.



Delivery Terms

 

  • Orders ship under DAP Incoterms (Delivered at Place).

    This means you are responsible for import customs clearance and any local duties or taxes.

  • Shipping times vary by location, typically 5–7 business days after production is complete.

  • Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.

  • Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.



Shipping Cost Adjustments

  • Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.

  • If additional freight charges apply, customers will be notified prior to shipment for approval or refund.



Inspection Upon Delivery

Customers must inspect all packages immediately upon delivery.

Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.

 


 

4. Returns and Refunds

 

Eligibility

  • Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.

  • Refunds will not be issued for “change of mind” or buyer’s remorse.

  • Shipping and return shipping costs are the responsibility of the customer.

  • Products must be properly packaged for return to prevent damage in transit.

  • Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.



Pre-Order and Custom Orders

 

  • All pre-order deposits are non-refundable.

  • Custom-built units cannot be cancelled or refunded once production has begun.

 


 

5. Warranty Policy

 

Coverage Period

All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.

Replacement or repaired components receive a 6-month warranty from their installation date.



Consumer Models (M & H Series)

  • Warranty applies to private, non-commercial use only.

  • Commercial use voids the warranty coverage.

  • Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.



Professional Models

  • Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.

  • On-site service may be offered at DOF Reality’s discretion for professional setups.



Warranty Limitations

Warranty does not cover:

 

  • Normal wear and tear of moving components

  • Improper storage, installation, or use against the manufacturer’s recommendations

  • Unauthorized repairs or modifications

  • Over-tightening dampers or overheating motors above 70°C

  • Software-related issues or third-party system conflicts

 

Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.



Claim Procedure

  1. Report any issue in writing immediately upon discovery.

  2. Provide photos, video, or diagnostic details as requested.

  3. Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.

  4. If approved, defective parts will be repaired, replaced, or shipped to you for replacement.

  5. Customers are responsible for the cost and risk of returning defective parts.

 

If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.

 


 

6. Extended Warranty & Service Plans (Professional Models Only)

 

Optional extended warranty and software/hardware support packages are available upon request.

These plans are tailored to each installation and priced based on system specifications.

Contact support@simulatordirect.com for details.

 


 

7. Software License Terms

 

Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.

Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.

DOF Reality is not responsible for changes or telemetry issues in third-party software or games.

 


 

8. Liability Disclaimer

 

DOF Reality products are designed for private entertainment purposes only.

The company is not liable for:

 

  • Personal injury, loss of income, or indirect damages

  • Misuse, modification, or unintended operation of the product

  • Software or hardware malfunctions caused by third-party equipment

 

Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.

 




9. Governing Law

 

All transactions are governed by the laws of Wyoming, USA.

Any disputes shall be resolved in accordance with Wyoming state law.

 


 

10. Contact Information

 

For warranty claims, returns, or technical support, please contact:

Simulator Direct

Email: support@simulatordirect.com