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- Description
- Product Features
- What's Included
- Product Specifications
- Getting Started Guide
- Product Installation Guide
- FAQ's
- Shipping/Returns & Warranty Policy
DOF Reality H3 3-Axis HERO Flight Motion Simulator Platform
Elevate your simulation. Feel the physics. Live the motion.
Step into a cockpit that doesn’t just look real — it feels real. The DOF Reality H3 3-Axis HERO Motion Platform brings your favorite flight or racing simulations to life with synchronized, full-cockpit movement across three degrees of freedom: pitch, roll, and yaw.
Whether you’re banking into a turn at 30,000 feet, dodging turbulence, or drifting through hairpin corners on a racetrack, the H3 replicates every subtle motion with fluid precision. Engineered for durability, quiet performance, and easy setup, this motion platform is a professional-grade tool disguised as a home simulator base.
From passionate flight enthusiasts to competitive e-sports drivers, the H3 offers true-to-life motion immersion designed to blur the line between simulation and reality.
Product Features:
Experience True 3-Axis Motion Immersion
The DOF Reality H3 platform gives you three synchronized axes of motion that recreate real-world dynamics and g-forces in real time:
|
Axis |
Function |
What You Feel |
|---|---|---|
|
Pitch (Forward / Back Tilt) |
Simulates acceleration, braking, take-offs, and descents |
Feel your body pitch forward when braking, or lift when accelerating/climbing |
|
Roll (Side-to-Side Tilt) |
Recreates cornering and banking motions |
Experience lateral G-forces in turns or while banking in flight |
|
Yaw (Rotational Axis) |
Adds rotational movement to simulate drifting or yaw in aircraft |
Feel realistic skidding, rotation, or rudder-based turns |
Unlike cheaper rigs that only move your seat, the H3 moves your entire cockpit — seat, wheel/yoke, pedals, throttle, and display — together. This ensures your vestibular system (your inner sense of balance) stays synchronized, eliminating motion sickness and creating total immersion.
Designed for Serious Simulation
The H3 is crafted to meet the demands of high-intensity simulation users who expect commercial-grade performance with home-friendly operation.
Industrial-Grade Engineering
Constructed from heavy-duty steel with precision-welded joints, the H3’s chassis and actuators are built to handle hours of operation daily. Each motion motor uses high-torque worm gear drives to generate strong yet quiet movement — providing lasting reliability and minimal maintenance.
The platform’s low noise profile (<50 dB) means you can fly or race late at night without disturbing others, even in shared spaces.
Smooth, Natural Motion
Six linear actuators (three main axes and counterbalancing points) translate telemetry from your simulator into coordinated, lifelike movement. Advanced control algorithms eliminate jerky motion, ensuring a fluid, cinematic motion profile. Whether it’s turbulence, cornering G-forces, or acceleration drag, the H3 reproduces every nuance.
Real-Time Telemetry Integration
The system connects seamlessly to motion software such as:
-
SimRacingStudio (SRS)
-
SimTools
-
FlyPT Mover
These programs interpret in-game physics data from over 140 supported titles, including:
-
Microsoft Flight Simulator 2024
-
X-Plane 12
-
DCS World
-
iRacing
-
Assetto Corsa
-
Project CARS
-
Dirt Rally 2.0
-
F1 24
You’ll feel engine vibrations, terrain texture, wind turbulence, and even subtle elevation shifts.
Full-Cockpit Motion (Not Just the Seat)
Traditional motion seats move only your upper body. The H3 elevates realism by moving everything that’s attached to your controls. Your wheel, pedals, throttle, and screen all move together, meaning the relative position of your controls never changes — just like in a real vehicle.
This unified motion design improves immersion, coordination, and reduces physical strain. When your virtual plane banks left, your entire rig moves with it — not just your seat.
Whisper-Quiet Operation
The H3’s motors and mechanical linkages are fine-tuned for smooth operation and low acoustic output. Noise levels are typically below 50 decibels, comparable to a quiet conversation or desktop PC fan. This makes it suitable for home studios or shared office environments.
What's Included:
Your purchase includes everything you need to assemble and begin motion simulation quickly:
|
Component |
Description |
|---|---|
|
H3 Motion Platform Base |
Pre-engineered 3-axis motion base (pitch, roll, yaw) with actuator assembly and welded frame |
|
Universal Mounting Frame |
Pre-drilled to mount common seats, pedals, yokes, throttles, or wheelbases |
|
Electronic Control Unit |
USB-based motion controller and power supply system (plug-and-play) |
|
Software License |
License for SimRacingStudio or compatible motion platform software |
|
Cabling & Power Supply |
Dual-voltage AC adapter (100-120 V or 210-240 V) with surge protection |
|
Assembly Tools & Manual |
Includes bolts, brackets, and step-by-step illustrated instructions |
|
1-Year Manufacturer Warranty |
Covers platform and actuators under standard use conditions |
Note: Seat, wheel/yoke, pedals, monitor, and accessories are not included.
Product Specifications:
|
Specification |
Details |
|---|---|
|
Degrees of Freedom (DOF) |
3 (Pitch, Roll, Yaw) |
|
Motion Range |
±20° tilt (approx. 4–5” actuator travel) |
|
Speed |
Up to 50 cm/s (~86°/sec) |
|
Torque Output |
25 Nm (per actuator) |
|
Power Consumption |
~750 W (peak) |
|
Voltage Compatibility |
100–240 V AC (worldwide) |
|
Weight Capacity |
Up to 440 lbs (200 kg) |
|
Frame Weight |
~85 kg (187 lbs) |
|
Noise Level |
<50 dB |
|
Footprint |
Approx. 3 ft × 5 ft (0.9 m × 1.5 m) |
|
Supported Platforms |
PC (Windows 10 / 11) |
|
Software Support |
SimTools, SRS, FlyPT, XSim |
|
Warranty |
1 year (extendable) |
Getting Started Guide:
-
Prepare Your Area
Choose a firm, level surface with at least 5 ft × 6 ft of space. Allow room for the rig to tilt and rotate freely.
-
Unbox & Inspect
Verify all actuators, control boxes, cables, and mounting hardware are included. Keep packaging until setup is complete.
-
Assemble the Frame
Attach the actuator arms and crossbars using the provided bolts. Mount your seat, flight yoke, or steering wheel directly onto the platform.
-
Connect Electronics
Plug in the motion control box, connect via USB to your PC, and install the software license key.
-
Calibrate the Platform
Use the included calibration wizard to ensure all three axes respond correctly.
-
Configure Motion Software
Select your simulation game and tune motion gain, smoothing, and axis limits to match your preferences (for example, higher sensitivity for flight, softer damping for racing).
-
Test and Enjoy
Run the “motion test” inside your software, then launch your simulator and experience the world moving beneath you.
Setup & Installation Recommendations:
-
Keep all wiring organized and away from moving components.
-
Check frame bolts every few months for tightness.
-
Periodically lubricate actuator shafts with light machine oil.
-
Use a seat slider if multiple people use the rig.
-
For VR setups, enable motion compensation to align your headset tracking.
-
Keep firmware and drivers up-to-date through the manufacturer’s portal.
Videos:
Frequently Asked Questions:
Q: What makes the H3 different from the H2 model?
The H2 provides only pitch and roll motion, while the H3 adds yaw rotation. This creates a more natural and immersive sensation for flight and racing simulation, especially during turns and drifts.
Q: Will it work with Playstation and Xbox?
Yes.
Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).
For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.
For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.
Q: What seat should I use with your platform?
Your seat setup is all about personal comfort and driving style. The H3 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.
We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.
You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.
For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.
Seat Mount Dimensions:
-
Depth: 280 mm (front to back)
-
Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)
Q: Can this rig support both racing and flight simulations?
Absolutely. The H3’s axis range is ideal for either. Many users configure quick-swap mounts to switch between steering wheels and flight yokes.
Q: Does it work with VR headsets?
Yes. The H3 integrates with all major VR systems (Meta Quest, HTC Vive, Pimax, Reverb G2). Motion software such as FlyPT Mover supports motion compensation, ensuring visuals stay perfectly stable as the platform moves.
Q: Is it noisy?
Not at all. The H3 operates at approximately 50 dB, similar to a quiet computer fan. Perfect for home use.
Q: How hard is it to assemble?
The platform comes partially pre-assembled. Most users complete installation and calibration in about 1–2 hours using basic hand tools.
Q: Can it be upgraded later?
Yes. The H3’s modular design allows future expansion to a 6-axis platform (H6) or accessory integrations such as motion seat mounts or transducers.
Q: What’s the maintenance like?
Virtually zero — just occasional bolt checks and lubrication every few months. DOF Reality rigs are built for years of use.
Q: How motion cancellation / compensation works with your platforms?
The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.
When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:
If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.
Software Solutions for Motion Compensation
If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.
We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.
This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.
Supported VR Systems:
-
Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)
-
Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets
Mounting and Tracking Setup
For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.
For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.
In all cases, make sure the tracker is:
-
Securely mounted to the platform.
-
Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.
Additional Software Options
An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.
Download OpenVR Input Emulator
Platform-Specific Resources:
-
Pimax PiTool Software – enable “Motion Cancellation” under settings by selecting a Valve Index Controller as the motion sensor. (Note: functionality may vary.)
Important Note for Oculus Devices:
Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:
-
Occasional black borders during large platform motions.
-
Slight inaccuracies in rotational compensation.
Hardware (Non-Software) Motion Compensation Methods
If you prefer a hardware-based fix, there are a few effective workarounds:
-
For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial
-
For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.
-
For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.
Additional VR Motion Compensation Resources
Shipping/Returns & Warranty Policy:
1. General Terms of Sale
All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.
Changes or special arrangements must be confirmed in writing prior to purchase.
2. Pricing and Payments
-
All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.
-
Customers are responsible for paying all applicable local taxes and import charges upon delivery.
-
Payment for custom-built or professional systems requires an upfront deposit before production begins.
-
Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.
-
Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.
-
Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.
3. Shipping Policy
Shipping Methods
-
All platforms and accessories are shipped in securely packed boxes via international freight.
-
Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.
-
Customers will receive detailed assembly instructions and all tools required for setup.
Delivery Terms
-
Orders ship under DAP Incoterms (Delivered at Place).
This means you are responsible for import customs clearance and any local duties or taxes.
-
Shipping times vary by location, typically 5–7 business days after production is complete.
-
Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.
-
Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.
Shipping Cost Adjustments
-
Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.
-
If additional freight charges apply, customers will be notified prior to shipment for approval or refund.
Inspection Upon Delivery
Customers must inspect all packages immediately upon delivery.
Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.
4. Returns and Refunds
Eligibility
-
Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.
-
Refunds will not be issued for “change of mind” or buyer’s remorse.
-
Shipping and return shipping costs are the responsibility of the customer.
-
Products must be properly packaged for return to prevent damage in transit.
-
Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.
Pre-Order and Custom Orders
-
All pre-order deposits are non-refundable.
-
Custom-built units cannot be cancelled or refunded once production has begun.
5. Warranty Policy
Coverage Period
All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.
Replacement or repaired components receive a 6-month warranty from their installation date.
Consumer Models (M & H Series)
-
Warranty applies to private, non-commercial use only.
-
Commercial use voids the warranty coverage.
-
Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.
Professional Models
-
Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.
-
On-site service may be offered at DOF Reality’s discretion for professional setups.
Warranty Limitations
Warranty does not cover:
-
Normal wear and tear of moving components
-
Improper storage, installation, or use against the manufacturer’s recommendations
-
Unauthorized repairs or modifications
-
Over-tightening dampers or overheating motors above 70°C
-
Software-related issues or third-party system conflicts
Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.
Claim Procedure
-
Report any issue in writing immediately upon discovery.
-
Provide photos, video, or diagnostic details as requested.
-
Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.
-
If approved, defective parts will be repaired, replaced, or shipped to you for replacement.
-
Customers are responsible for the cost and risk of returning defective parts.
If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.
6. Extended Warranty & Service Plans (Professional Models Only)
Optional extended warranty and software/hardware support packages are available upon request.
These plans are tailored to each installation and priced based on system specifications.
Contact support@simulatordirect.com for details.
7. Software License Terms
Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.
Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.
DOF Reality is not responsible for changes or telemetry issues in third-party software or games.
8. Liability Disclaimer
DOF Reality products are designed for private entertainment purposes only.
The company is not liable for:
-
Personal injury, loss of income, or indirect damages
-
Misuse, modification, or unintended operation of the product
-
Software or hardware malfunctions caused by third-party equipment
Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.
9. Governing Law
All transactions are governed by the laws of Wyoming, USA.
Any disputes shall be resolved in accordance with Wyoming state law.
10. Contact Information
For warranty claims, returns, or technical support, please contact:
Simulator Direct
Email: support@simulatordirect.com