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- Description
- Product Features
- What's Included
- Product Specifications
- Getting Started Guide
- Product Installation Guide
- Add Ons
- FAQ's
- Shipping/Returns & Warranty Policy
DOF Reality P3 3-Axis Professional Universal Motion Simulator Platform
Commercial-grade triple-axis motion for racing, flight, heli, trucking, and VR.
The DOF Reality P3 Professional (P3 PRO) is a 3-axis universal motion platform built for serious sim centers, VR arcades, training environments, and high-end home users who want more than basic two-axis motion.
With pitch, roll, and yaw/traction-loss movement, the P3 not only tilts and leans your cockpit, it also rotates the rear of the platform to simulate oversteer, understeer, drifting, and tail-swing effects you simply can’t get from 2-DOF rigs.
Unlike the enthusiast-focused H-Series, the P-Series platforms use stronger, more rigid motors and drivetrains engineered for extended daily use—ideal for venues where rigs are expected to run for long sessions (around 10 hours a day), day after day.
If you’re building a universal cockpit that needs to handle multiple sim disciplines and heavy usage with professional reliability, the P3 is the sweet spot.
Product Features:
Experience True 3-Axis Motion Immersion

|
Key Feature |
Description |
|---|---|
|
3-Axis Motion (Pitch, Roll & Yaw / Traction Loss) |
The P3 adds a third axis to standard 2-DOF motion, delivering pitch, roll and rear-end yaw/traction-loss, so you can feel braking/acceleration, body lean, and the back of the rig rotating to simulate drifting, oversteer, understeer and tail-swing dynamics. |
|
Professional P-Series Motors |
Uses stronger, more rigid P-Series motors and drivetrains than the H-Series, designed for extended daily use (around 10 hours per day) in commercial environments like VR arcades, sim centers and training facilities. |
|
Full-Platform Motion (Not Just the Seat) |
Moves the entire cockpit—seat, wheel or yoke, pedals, shifter/HOTAS and mounted accessories—so your hands, eyes and body all stay in the same moving frame, making motion feel natural and highly immersive (especially in VR). |
|
Universal Multi-Discipline Platform |
Built as a universal motion base that can support racing, flight, helicopter, truck, off-road and other custom simulators, allowing you to reconfigure the top-side cockpit while keeping the same professional motion core. |
|
Commercial-Grade Steel Chassis |
Features a heavy-duty steel frame engineered to handle high-torque direct-drive wheels, load-cell pedal sets and heavier users, making it ideal for both professional venues and serious enthusiasts who want long-term durability. |
|
PC & VR Ready with Broad Game Support |
Designed for PC-based sims via motion software (e.g., SimRacingStudio, SimTools), the P3 can connect to major racing and flight titles and works great with VR headsets when combined with motion compensation or rig-mounted tracking. |
Ideal Buyers & Use Cases
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VR arcades & entertainment centers looking for reliable, all-day motion rigs for varied content.
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Sim centers and training facilities that need realistic 3-axis motion with traction-loss cues.
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Motorsport and flight enthusiasts who want a professional-grade upgrade from consumer-level platforms.
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Event and rental companies requiring motion simulators built for transport, repeated use and quick turnarounds.
What's Included:
Your purchase includes everything you need to assemble and begin motion simulation quickly:
|
Item |
Description |
|---|---|
|
DOF Reality P3 3-Axis PRO Motion Base |
Professional-grade 3-DOF (pitch, roll, yaw/traction-loss) full-platform motion base. |
|
Universal Steel Frame |
Rigid frame with adjustable mounting positions for seat, wheel/yoke, pedals, shifter or HOTAS and accessories. |
|
Motors, Gearboxes & Linkages |
Factory-mounted professional motors and extra-smooth gearboxes with motion linkages pre-configured. |
|
Electronic Control Unit |
Motion controller box with motor outputs, power input and USB interface for PC connection. |
|
Power & Data Cables |
AC power cable and USB cable for linking the control unit to your PC. |
|
Mounting Hardware |
Bolts, washers and brackets needed to assemble the frame and attach core components. |
|
Setup & Software Guide |
Documentation to help you connect the platform to motion software and supported sim titles. |
Not Included: Seat, steering wheel/yoke, pedals, shifter/HOTAS, monitors, PC or VR headset - These are user-supplied so you can customize the cockpit
Product Specifications:
|
Specification |
Detail |
|---|---|
|
Motion Type |
3-axis full-platform motion: Pitch, Roll, Yaw/Traction-Loss |
|
Degrees of Freedom |
3 DOF – forward/back tilt, side tilt, rear-end rotation |
|
Platform Style |
Universal – supports racing, flight, heli, truck and mixed setups |
|
Motors & Drive |
Professional-series motors with extra-smooth gearboxes & SFU-style motion drive |
|
Chassis |
Industrial steel construction, designed for commercial duty and heavy peripherals |
|
Typical Motion Range |
Up to ~20° of pitch/roll and significant rear traction-loss travel (varies with configuration) |
|
Supported Load |
Approx. up to 200 kg (about 440 lb) including user + cockpit (depending on setup) |
|
Power Input |
100–240 V AC, 50/60 Hz (global use with appropriate plug/adapter) |
|
Use Case |
Professional / commercial: VR arcades, sim centers, events, training environments |
Getting Started Guide:
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Plan your space – Reserve a flat, stable area with enough clearance for the moving platform, plus room for the user to enter/exit safely.
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Assemble the frame – Build the universal steel frame and secure the P3 motion base using the supplied hardware.
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Mount seat and controls – Install your seat, wheel or yoke, pedals, shifter or HOTAS using the adjustable slots so ergonomics are comfortable.
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Connect electronics – Hook up the motors to the control unit, connect USB to your PC, and plug into a grounded power outlet or quality surge protector.
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Install motion software – Install SimRacingStudio, SimTools or supported software, choose the DOF Reality P3 profile, and run initial calibration.
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Tune motion profiles – Enable motion/telemetry output in your sim titles, then adjust intensity, smoothing, and axis limits to match the style of content (calmer for training, more intense for entertainment).
Setup & Installation Recommendations:
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Place the P3 on a flat, solid surface (concrete or a reinforced platform) to prevent flex and keep motion precise.
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Leave generous clearance around the rig—at least 12–18 inches in every direction—so the platform can pitch, roll, and yaw without hitting walls or furniture.
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Keep all wiring neatly routed along the frame with zip ties or Velcro, and make sure no cables can snag or stretch when the platform moves.
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Plug the control box into a quality surge protector or UPS to protect the electronics from power spikes, especially in commercial or event environments.
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Verify that your seat, wheel/yoke, pedals, and accessories are bolted down securely and within the recommended combined weight for the platform.
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After the first few sessions, recheck all key bolts (frame, seat, pedal mounts, wheelbase mounts) and then inspect them periodically every few months.
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Use a seat slider or adjustable mounts if multiple drivers/pilots will use the rig so each person can quickly achieve a safe, comfortable position.
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For VR setups, enable motion compensation or mount a tracking puck to the rig so headset tracking stays stable while the platform moves.
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Start with conservative motion settings (lower intensity and speed), then gradually increase them as you get used to the platform’s behavior.
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Keep motion software, game plugins, firmware, and USB drivers up to date to ensure the smoothest motion, best compatibility, and access to new sim titles.
Videos:
Add On Options:
3 DOF Transportation Wheels:

This option is an portability addition. It provides two heavy duty front side wheels to the platform. One person can lift the the whole assembled platform from the back and the front wheels will touch the floor allowing quick movement, and for loading and unloading the whole platform. It great for frequent relocations in the house or during events. This kit fits H2 and P2 platforms.
Metal Cyber Cover:

Enclosure for protection of lower moving parts of your platform. Metal CyberCover is built with an outer shell designed for ultimate durability and passenger protection. It offers an innovative approach to materials and shapes. No dust, no risk. Cover your sim with a practical and futuristic design.
- Protect pets and children
- Hides the technical guts of your platform
- Provides a seamless, sleek design
- Protects the mechanics from dust and spills
- Structurally designed to be lightweight and durable
- Precision laser-cut, powder-coated steel
This cover fits H2, H3, P2 and P3 platforms.
Keyboard Holder:

Pedals Quick Release:

HoneyComb A+B Adapter:

If you have HoneyComb Alpha Bravo yoke and throttle this adapter will make them fit to our standard wheel plate.
Monitor Mount:

Now we offer VESA standard (100 mm × 100 mm) mount for one monitor up to 33lbs (15kg). Make sure you have the SFU gearboxes and the latest(wide) wheel support vertical bars before ordering it.
MagicBox for PS5/XBOX:

With this Console Link (MagicBox) , you don’t need a proxy Windows PC anymore. Console Link host SimRacingStudio and get motion information directly from the console. Now you can get motions from the console games and control SRS with your phone or tablet. You need it only if you plan to play only console games and only without a PC. This works only for motion, not other controllers such as wheels pedals etc. Just plug DOF Reality motion platform to the Console Link and enjoy console sims.
eBreak Stop Button:

E Break emergency button can be placed on the platform within a close reach to stop any platform motions immediately. It is compatible with any platform model.
HOTAS Mounts Kit:

Flight controls mounts kit for HOTAS. It includes throttle and flight joystick mounts. Joystick can be mounted in the center or on the side. This kit fits all our platform except M series.
Soft Protection Cover:

To protect you we also provide flexible moving parts protection cover. This cover fits H2, H3, P2 and P3 platforms.
Cables Extension Set for 2-3 DOF:

This is set of cables from the control box to the motors. Standard cables are 1.2m (4′) long and enough for any common installation. for 2-3 DOF platforms the best place for the control box is under the pedals plate. For 6 DOFs under the seat. This will minimize cables management. The Cables extension set is needed only for the customers who, for some reason, wish to place the control box further away from the platform.
Buttkicker Mount:

Mount for the Buttkicker. “ButtKicker” is actually a brand of tactile transducer, not a seat or a separate motion platform.
It’s a vibration unit that bolts to your rig (often under the seat or to the frame) and shakes in response to audio or telemetry, so you feel engine rumble, road texture, gear shifts, explosions, etc.
ButtKicker adds fine-grain vibration:
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Engine RPM & idle rumble
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road kerbs, bumps, gravel
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gear changes, wheel slip
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runway bumps and touchdown thumps in flight sims
This is a bracket designed to place the ButtKicker in the ideal spot on the frame (usually on a crossbar or under the seat) so vibrations transfer efficiently.
Frequently Asked Questions:
Q: What’s the main difference between the H3 and the P3?
The H3 and P3 both offer 3 degrees of freedom (pitch, roll, and yaw/traction-loss), but the P3 is part of DOF Reality’s Professional “P-Series”, which uses stronger, more rigid motors, smoother gearboxes, and a more robust chassis designed to withstand long, repeated daily use—roughly up to 10 hours per day in commercial environments—while the H3 is aimed more at enthusiast/home use.
Q: What does the third axis (yaw / traction loss) actually add?
The third axis adds rear-end rotation (yaw/traction-loss), which lets the platform simulate the tail of the rig stepping out during oversteer, drifting, skids, and crosswind or rudder inputs. In racing sims, you feel the car’s rear sliding around corners; in flight and heli sims, you feel rudder and slip/skid behavior, making directional control much more intuitive.
Q: Is the P3 only for racing, or can I use it for flight and other sims too?
It’s a Universal platform, so it’s designed for multiple disciplines: Racing, flight, helicopter, truck, off-road, and even custom training applications. You can mount a racing cockpit today and later switch to a yoke + throttle or HOTAS setup without changing the motion base, which is ideal if you want one rig for many types of simulation.
Q: How noisy is the P3 in real-world use?
For a motion platform, the P3 is relatively quiet—typically comparable to a desktop PC or a low-to-mid 50 dB environment under normal use. You’ll hear some motor and gearbox motion when the rig is working, especially with aggressive profiles, but it’s generally suitable for home game rooms, dedicated sim rooms, and commercial centers without being overwhelmingly loud.
Q: How much space do I need for the P2?
The platform itself has a compact footprint (roughly the size of a typical sim rig), but you should allow extra room around it for motion travel and safe entry/exit. As a rule of thumb, plan for at least a 6 ft x 6 ft area for the rig and user, plus enough ceiling height for your seat and your tallest user.
Q: What is the weight capacity?
The P2 Professional is built for heavier commercial use and is designed to handle a combined load of roughly up to 200 kg (about 440 lb) including the user, seat, and attached cockpit components. Very heavy custom builds should be discussed with us in advance so we can confirm suitability.
Q: How complicated is the setup?
If you’re comfortable assembling a normal sim rig or gaming PC desk, you’ll be fine. You’ll assemble the steel frame, bolt on the P3 motion base, mount your seat and controls, connect the control box via power + USB, and install motion software on your PC. Most users can get from unboxing to first motion tests in a few hours, taking extra time to tweak ergonomics and profiles.
Q: What’s included—and what do I need to provide myself?
You get the P3 motion base, universal frame, professional motors and gearboxes, control electronics, power/USB cables, and mounting hardware. You will need to supply your own seat, steering wheel or yoke, pedals, shifter or HOTAS, monitors/VR headset, PC, and sim software, which lets you build exactly the cockpit style you want.
Q: Will it work with Playstation and Xbox?
Yes.
Consoles operate within a closed, controlled, and proprietary platform. Currently, only a select few games, such as Grand Turismo 7, Sport, PCARs, PCARs2, AC, F1, Forza Motorsport 7, and Forza Horizon 4 and 5, send motion data from consoles using UDP over the network (as demonstrated in this video).
For these games, we offer a MagicBox solution priced at $200. To enable motion in all other games, we are developing MagicWheel and MagicPedals, which will be available in two months.
For a list of supported PC and console games, including compatibility with the latest consoles, please refer to our games list.
Q: What seat should I use with your platform?
Your seat setup is all about personal comfort and driving style. The P3 Motion Platform supports almost any bottom-mount car or gaming seat, giving you the freedom to choose what feels best.
We recommend using a bucket-style racing seat for added stability during high-intensity motion. A 4- or 6-point harness can be added for extra security, though it’s optional. For best performance, opt for a lightweight seat, as it allows the motion platform to react faster and more precisely.
You can purchase a suitable seat from Amazon, JEGS, or eBay, or even check local listings and racing communities for single bucket seats. When shopping, look for non-certified racing seats — they deliver the same experience at a much lower price compared to FIA-certified options.
For convenience and easy adjustment, we recommend using a standard bottom-mount car seat with sliders or rails, similar to what’s found in real cars. If you choose a bucket seat, you may need side-to-bottom bracket adapters and slider rails for installation.
Seat Mount Dimensions:
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Depth: 280 mm (front to back)
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Width options: 345 mm (13.37”), 375 mm (14.49”), or 405 mm (15.94”)
Q: Can I upgrade later if I start with a different DOF Reality model?
Yes. DOF Reality systems are modular, and many customers upgrade over time—from 2-axis to 3-axis, or from H-Series to P-Series. Exact upgrade paths depend on your starting model (e.g., H3 → P3 vs P2 → P3), so if you already own a DOF Reality platform and are considering a P3-level upgrade, reach out and we can help map the most cost-effective route.
Q: Is there much maintenance required?
The P3 is largely maintenance-light. Plan to:
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Inspect and re-tighten frame, seat and control bolts periodically (especially in commercial use).
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Keep actuators, linkages and the control box free of dust and debris.
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Apply light lubrication to moving joints or sliding points every 6–12 months if the rig is used heavily.
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Listen for changes in sound or feel—any unusual noise is a prompt to pause and do a quick inspection.
Q: Is it suitable for commercial use, events, or VR arcades?
Yes—that’s exactly where the P-Series shines. The upgraded motors, stronger frame, and traction-loss axis make the P3 ideal for VR arcades, sim centers, training facilities, events, and show-floor demos where rigs are expected to run for many hours a day, with many different users, and still feel solid and consistent.
Q: How motion cancellation / compensation works with your platforms?
The DOF Reality motion simulator is fully compatible with all major VR headsets. However, combining motion simulation with VR requires a few setup considerations to ensure smooth and immersive gameplay.
When your motion platform moves, your head—and therefore your VR headset—moves too. This can slightly shift the in-game view since the headset’s sensors interpret real-world motion. In most cases, this effect is minimal and won’t affect gameplay. You can see a clear example of this in action here:
If you notice excessive camera movement or “swimming” effects in your VR image, try reducing the platform’s motion intensity in your software settings. This simple adjustment often delivers a much smoother experience.
Software Solutions for Motion Compensation
If reducing motion doesn’t help enough, you can use motion compensation software to correct the visual offset automatically.
We recommend OpenVR Motion Compensation — the most up-to-date and community-supported software for this purpose. It tracks the platform’s motion using a small tracker and removes that motion from your VR headset’s perspective, creating a stable visual experience.
This software works with both base-station (outside-in) and camera-based (inside-out) tracking systems.
Supported VR Systems:
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Outside-In Tracking (Base Stations): Valve Index, HTC Vive Cosmos, Pimax 5K/8K*, and the original Oculus Rift (CV1)
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Inside-Out Tracking (Headset Cameras): HP Reverb/G2, Oculus Quest/Quest 2/Rift S**, Samsung Odyssey+, and Windows Mixed Reality headsets
Mounting and Tracking Setup
For base-station VR systems, mount a Valve Index Controller, HTC Vive Controller, or Vive Tracker directly to your motion platform. The tracker must be visible to all base stations—most users attach it near the headrest or top of the chair.
For inside-out tracking systems, mount an Oculus Touch Controller or WMR Controller on the front of the platform, ensuring it remains in clear view of the headset’s cameras.
In all cases, make sure the tracker is:
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Securely mounted to the platform.
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Isolated from vibration using additional weight or vibration-dampening materials like Sorbothane or soft rubber.
Additional Software Options
An older alternative is OpenVR Input Emulator, which still has limited community support despite being discontinued.
Download OpenVR Input Emulator
Platform-Specific Resources:
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Pimax PiTool Software – enable “Motion Cancellation” under settings by selecting a Valve Index Controller as the motion sensor. (Note: functionality may vary.)
Important Note for Oculus Devices:
Because Oculus devices rely on Valve’s SteamVR driver, some users may notice:
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Occasional black borders during large platform motions.
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Slight inaccuracies in rotational compensation.
Hardware (Non-Software) Motion Compensation Methods
If you prefer a hardware-based fix, there are a few effective workarounds:
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For inside-out tracking headsets: Cover one of the headset’s tracking cameras with tape to minimize tracking movement. See video tutorial
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For Oculus Rift users: Use the included DOF Oculus mount to attach the Rift sensor directly to the platform and cover the headset cameras. This prevents the headset from visually jumping but disables full rotation tracking. To compensate, reduce yaw movement in your DOF software.
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For original Oculus Rift (CV1): You can mount the sensor to the front of your DOF Reality platform using the provided bracket (mounts to the two rear holes on the wheel deck plate). Due to recent Oculus software updates, results may vary.
Additional VR Motion Compensation Resources
Shipping/Returns & Warranty Policy:
1. General Terms of Sale
All purchases made through Simulator Direct for DOF Reality products are governed by DOF Reality’s official Terms of Trade. Each product is sold new and compliant with all relevant international manufacturing and consumer laws.
Changes or special arrangements must be confirmed in writing prior to purchase.
2. Pricing and Payments
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All prices are shown in USD and exclude local VAT, import duties, customs fees, or brokerage costs.
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Customers are responsible for paying all applicable local taxes and import charges upon delivery.
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Payment for custom-built or professional systems requires an upfront deposit before production begins.
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Orders not paid within 5 business days will be placed on hold and cancelled after an additional 2 days if payment is not received.
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Only one discount or promotion code may be applied per order. Discounts cannot be combined or applied retroactively.
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Currency conversions displayed in local values are estimates only. Final pricing is determined by your bank’s exchange rate at the time of transaction.
3. Shipping Policy
Shipping Methods
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All platforms and accessories are shipped in securely packed boxes via international freight.
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Each system is assembled, tested, and calibrated before shipping, then disassembled for safe transport.
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Customers will receive detailed assembly instructions and all tools required for setup.
Delivery Terms
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Orders ship under DAP Incoterms (Delivered at Place).
This means you are responsible for import customs clearance and any local duties or taxes.
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Shipping times vary by location, typically 5–7 business days after production is complete.
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Pre-orders will have undefined shipping dates until production begins; estimated times are provided once in queue.
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Delivery times may vary based on freight carrier schedules, customs processing, and regional conditions.
Shipping Cost Adjustments
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Shipping rates listed on the website are estimates and may fluctuate based on destination or carrier rate changes.
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If additional freight charges apply, customers will be notified prior to shipment for approval or refund.
Inspection Upon Delivery
Customers must inspect all packages immediately upon delivery.
Any missing or damaged items must be reported in writing within 48 hours. Failure to do so may void any replacement claim.
4. Returns and Refunds
Eligibility
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Refunds are only granted if a product is defective and cannot be restored to working condition through joint support between DOF Reality and the customer.
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Refunds will not be issued for “change of mind” or buyer’s remorse.
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Shipping and return shipping costs are the responsibility of the customer.
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Products must be properly packaged for return to prevent damage in transit.
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Refunds, if approved, will be processed within 20 business days after the returned product is received and inspected.
Pre-Order and Custom Orders
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All pre-order deposits are non-refundable.
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Custom-built units cannot be cancelled or refunded once production has begun.
5. Warranty Policy
Coverage Period
All DOF Reality systems come with a 12-month limited warranty covering defects in materials or workmanship from the date of delivery.
Replacement or repaired components receive a 6-month warranty from their installation date.
Consumer Models (M & H Series)
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Warranty applies to private, non-commercial use only.
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Commercial use voids the warranty coverage.
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Coverage excludes wear items such as motors, wheels, dampers, or mechanical joints subject to normal wear and tear.
Professional Models
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Professional and commercial-grade systems also include a 12-month limited warranty with similar exclusions.
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On-site service may be offered at DOF Reality’s discretion for professional setups.
Warranty Limitations
Warranty does not cover:
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Normal wear and tear of moving components
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Improper storage, installation, or use against the manufacturer’s recommendations
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Unauthorized repairs or modifications
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Over-tightening dampers or overheating motors above 70°C
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Software-related issues or third-party system conflicts
Slight play in gearboxes (up to 10% of motion range) is normal and not considered a defect.
Claim Procedure
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Report any issue in writing immediately upon discovery.
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Provide photos, video, or diagnostic details as requested.
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Simulator Direct/DOF Reality will evaluate the claim within a reasonable timeframe.
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If approved, defective parts will be repaired, replaced, or shipped to you for replacement.
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Customers are responsible for the cost and risk of returning defective parts.
If Simulator Direct/DOF Reality fails to resolve a covered issue within a reasonable time, the customer may request a cancellation and refund for that item.
6. Extended Warranty & Service Plans (Professional Models Only)
Optional extended warranty and software/hardware support packages are available upon request.
These plans are tailored to each installation and priced based on system specifications.
Contact support@simulatordirect.com for details.
7. Software License Terms
Each platform includes a Sim Racing Studio Standard License, sufficient for full motion operation.
Premium features are available through an optional paid Sim Racing Studio Premium subscription, purchased directly from Sim Racing Studio.
DOF Reality is not responsible for changes or telemetry issues in third-party software or games.
8. Liability Disclaimer
DOF Reality products are designed for private entertainment purposes only.
The company is not liable for:
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Personal injury, loss of income, or indirect damages
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Misuse, modification, or unintended operation of the product
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Software or hardware malfunctions caused by third-party equipment
Maximum liability shall not exceed 50% of the total amount invoiced to the customer in the previous year, or $25 USD, whichever is lower.
9. Governing Law
All transactions are governed by the laws of Wyoming, USA.
Any disputes shall be resolved in accordance with Wyoming state law.
10. Contact Information
For warranty claims, returns, or technical support, please contact:
Simulator Direct
Email: support@simulatordirect.com

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